Shadow Galarian Weezing counters
poisonfairyFairy-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Fairy Wind / Sludge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.462 | 100% | 6.0 s 2.0 charged | 88% HP left on average | |
| 2 | fireFire Spin steelIron HeadgroundEarth Power | 8.045 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 3 | ghostHex fireBlast BurnghostShadow Ball | 7.500 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 4 | psychicConfusion steelDoom DesirepsychicPsychic | 7.269 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 5 | psychicConfusion psychicPsyshockfireV-create | 7.269 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 6 | psychicConfusion psychicPsyshockpsychicFuture Sight | 7.000 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 7 | ghostHex ghostShadow BallrockPower Gem | 6.577 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 8 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 6.500 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 9 | poisonPoison Jab poisonGunk ShotrockRock Slide | 6.484 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 10 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.480 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 11 | steelMetal Sound steelGyro BallfireOverheat | 6.480 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 12 | fireIncinerate psychicPsyshockfireHeat Wave | 6.462 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 13 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 6.111 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 14 | fireFire Spin steelIron HeadgroundEarth Power | 6.103 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 15 | fireFire Spin psychicPsyshockfireBlast Burn | 5.923 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 16 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 5.880 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 17 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 5.731 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 18 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 5.731 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 19 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 5.731 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 20 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 5.731 | 100% | 5.5 s 2.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.