Shadow Granbull counters
fairyFairy-type Female Grunt ยท slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bite / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop steelIron HeadfightingClose Combat | 7.280 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.875 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 3 | fightingDouble Kick steelIron HeadrockStone Edge | 6.103 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 4 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 6.097 | 100% | 9.0 s 2.0 charged | 84% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.037 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 6 | darkSucker Punch fairyPlay RoughfairyDraining Kiss | 5.871 | 100% | 9.0 s 2.0 charged | 83% HP left on average | |
| 7 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.852 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 8 | fairyGeomancy fairyMoonblastnormalGiga Impact | 5.568 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 9 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.270 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 5.258 | 100% | 9.0 s 2.0 charged | 81% HP left on average | |
| 11 | waterWaterfall waterAqua JetfightingClose Combat | 5.108 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 12 | waterWater Gun fairyMoonblastwaterSurf | 5.069 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 13 | darkBite groundEarthquakenormalHyper Beam | 4.908 | 100% | 9.5 s 2.0 charged | 80% HP left on average | |
| 14 | poisonPoison Jab rockStone EdgefightingDynamic Punch | 4.875 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 15 | darkBite steelFlash CannonflyingFly | 4.811 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 16 | poisonPoison Jab waterAqua JetwaterHydro Pump | 4.784 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 17 | normalQuick Attack grassLeaf BladerockStone Edge | 4.784 | 100% | 11.0 s 3.0 charged | 79% HP left on average | |
| 18 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.725 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 19 | grassVine Whip grassFrenzy PlantsteelGyro Ball | 4.676 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 20 | grassVine Whip grassFrenzy PlantsteelGyro Ball | 4.676 | 100% | 6.5 s 2.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.