Shadow Granbull counters
fairyFairy-type Female Grunt ยท slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.208 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.631 | 100% | 6.5 s 1.3 charged | 69% HP left on average | |
| 3 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.266 | 100% | 7.6 s 1.3 charged | 78% HP left on average | |
| 4 | fightingKarate Chop steelIron HeadfightingClose Combat | 5.829 | 67% | 5.8 s 1.0 charged | 59% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.680 | 100% | 6.5 s 1.3 charged | 74% HP left on average | |
| 6 | fairyGeomancy fairyMoonblastnormalGiga Impact | 5.672 | 100% | 6.5 s 1.3 charged | 75% HP left on average | |
| 7 | flyingPeck fairyDazzling GleampsychicPsyshock | 5.663 | 100% | 7.6 s 1.3 charged | 74% HP left on average | |
| 8 | fightingDouble Kick steelIron HeadrockStone Edge | 5.262 | 100% | 8.0 s 1.6 charged | 71% HP left on average | |
| 9 | grassBullet Seed grassSolar BeamgrassGrass Knot | 5.254 | 100% | 6.5 s 1.3 charged | 71% HP left on average | |
| 10 | psychicPsywave normalHyper BeamsteelHeavy Slam | 5.090 | 100% | 7.2 s 1.3 charged | 76% HP left on average | |
| 11 | steelMetal Sound steelIron HeaddarkDark Pulse | 5.037 | 100% | 7.6 s 1.3 charged | 73% HP left on average | |
| 12 | dragonDragon Tail poisonSludge BombdarkBrutal Swing | 4.969 | 67% | 7.2 s 1.6 charged | 57% HP left on average | |
| 13 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 4.965 | 100% | 8.8 s 1.7 charged | 76% HP left on average | |
| 14 | waterWaterfall waterAqua JetfightingClose Combat | 4.942 | 100% | 6.5 s 1.3 charged | 61% HP left on average | |
| 15 | normalScratch groundHigh HorsepowernormalSwift | 4.934 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 16 | fairyFairy Wind poisonSludgefireOverheat | 4.892 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 17 | darkBite groundEarthquakegroundBulldoze | 4.764 | 100% | 9.2 s 1.6 charged | 70% HP left on average | |
| 18 | fireEmber fireBlast BurnfireHeat Wave | 4.723 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 19 | fightingLow Kick fairyDraining KissdarkDark Pulse | 4.690 | 67% | 8.1 s 1.3 charged | 57% HP left on average | |
| 20 | poisonPoison Jab waterAqua JetwaterHydro Pump | 4.649 | 100% | 6.5 s 1.3 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.