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PoGoBud

Shadow Granbull counters

fairyFairy-type Female Grunt ยท slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Granbull
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
8.208
100%4.5 s
1.0 charged
88% HP left on average
2
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
4.934
100%5.0 s
1.0 charged
76% HP left on average
3
Shadow Galarian Weezing
fairyFairy Wind
poisonSludgefireOverheat
4.892
100%5.5 s
1.0 charged
76% HP left on average
4
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
4.723
100%5.5 s
1.0 charged
69% HP left on average
5
Pawmot
electricThunder Shock
electricWild ChargeelectricThunderbolt
3.985
67%5.2 s
0.7 charged
55% HP left on average
6
Florges
fairyFairy Wind
fairyMoonblastfairyDisarming Voice
3.780
100%6.5 s
1.3 charged
61% HP left on average
7
Shadow Zapdos
electricThunder Shock
electricZap CannonflyingDrill Peck
3.765
100%5.5 s
1.0 charged
68% HP left on average
8
Togekiss
flyingPeck
fairyDazzling GleampsychicPsyshock
3.726
100%7.6 s
1.3 charged
62% HP left on average
9
Xerneas
fairyGeomancy
fairyMoonblastnormalGiga Impact
3.693
100%6.5 s
1.3 charged
61% HP left on average
10
Victreebel
poisonAcid
poisonSludge BombgrassLeaf Blade
3.608
100%5.5 s
1.0 charged
71% HP left on average
11
Galarian Moltres
flyingWing Attack
flyingBrave BirdflyingFly
3.565
100%7.6 s
1.3 charged
51% HP left on average
12
Shadow Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
3.531
67%4.8 s
0.7 charged
54% HP left on average
13
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.471
100%5.5 s
1.0 charged
71% HP left on average
14
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.357
100%5.5 s
1.0 charged
65% HP left on average
15
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
3.294
78%7.3 s
1.2 charged
52% HP left on average
16
Magneton
steelMetal Sound
steelMagnet BombsteelFlash Cannon
3.253
100%5.5 s
1.0 charged
67% HP left on average
17
Togedemaru
electricThunder Shock
electricWild ChargebugFell Stinger
3.161
100%5.5 s
1.0 charged
67% HP left on average
18
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
3.120
78%6.5 s
1.2 charged
42% HP left on average
19
Shadow Ursaring
steelMetal Claw
normalHyper BeamnormalSwift
3.026
100%5.5 s
1.0 charged
60% HP left on average
20
Shadow Pinsir
bugFury Cutter
normalVice GripfightingClose Combat
3.016
100%5.5 s
1.0 charged
60% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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