Shadow Granbull counters
fairyFairy-type Female Grunt ยท slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.094 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 2 | fireEmber fireBlast BurnfireHeat Wave | 5.225 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunderbolt | 5.067 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 4 | fairyFairy Wind poisonSludgefireOverheat | 4.833 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 5 | normalScratch groundHigh HorsepowernormalSwift | 4.327 | 100% | 6.0 s 1.0 charged | 77% HP left on average | |
| 6 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 4.306 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 7 | electricThunder Shock electricZap CannonflyingDrill Peck | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 8 | poisonAcid poisonSludge BombgrassLeaf Blade | 3.340 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunder | 3.180 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 10 | electricThunder Shock electricWild ChargeelectricThunder | 3.180 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 11 | steelMetal Claw normalHyper BeamnormalSwift | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 12 | fireIncinerate psychicPsyshockfireHeat Wave | 2.883 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 13 | poisonAcid poisonSludge BombgrassLeaf Blade | 2.783 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 14 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.468 | 100% | 8.0 s 2.0 charged | 59% HP left on average | |
| 15 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.460 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 16 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.460 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 2.220 | 100% | 8.5 s 2.0 charged | 55% HP left on average | |
| 18 | fightingKarate Chop steelIron HeadfightingClose Combat | 2.161 | 100% | 6.5 s 2.0 charged | 54% HP left on average | |
| 19 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.127 | 100% | 8.0 s 2.0 charged | 53% HP left on average | |
| 20 | darkSucker Punch fairyPlay RoughfairyDraining Kiss | 1.958 | 100% | 9.0 s 2.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.