Shadow Granbull counters
fairyFairy-type Female Grunt ยท slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.273 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 2 | fireEmber fireBlast BurnfireHeat Wave | 5.697 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 3 | fairyFairy Wind poisonSludgefireOverheat | 5.417 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | electricThunder Shock electricWild ChargeelectricThunderbolt | 5.037 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 5 | electricThunder Shock electricZap CannonflyingDrill Peck | 4.154 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 6 | electricThunder Shock electricWild ChargeelectricThunder | 3.972 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunder | 3.405 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 8 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 3.083 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 9 | poisonAcid poisonSludge BombgrassLeaf Blade | 2.922 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 10 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.643 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 2.167 | 100% | 10.0 s 2.0 charged | 54% HP left on average | |
| 12 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.083 | 100% | 9.0 s 2.0 charged | 52% HP left on average | |
| 13 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 1.911 | 100% | 7.5 s 2.0 charged | 48% HP left on average | |
| 14 | fireIncinerate fireMind BlownfireOverheat | 1.810 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 15 | fightingKarate Chop steelIron HeadfightingClose Combat | 1.779 | 100% | 6.5 s 2.0 charged | 44% HP left on average | |
| 16 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.757 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 17 | poisonPoison Jab bugLungefightingPower-Up Punch | 1.657 | 100% | 9.0 s 2.0 charged | 40% HP left on average | |
| 18 | flyingWing Attack flyingBrave BirdflyingFly | 1.653 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 19 | fightingDouble Kick steelIron HeadrockStone Edge | 1.646 | 100% | 7.5 s 2.0 charged | 39% HP left on average | |
| 20 | steelMetal Sound steelIron HeaddarkDark Pulse | 1.636 | 100% | 7.5 s 2.0 charged | 39% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.