Shadow Galarian Weezing counters
poisonfairyFairy-type Female Grunt ยท slot 2Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Brutal Swing
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 2.0 charged | 90% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.741 | 100% | 8.0 s 2.0 charged | 89% HP left on average | |
| 3 | ghostShadow Claw psychicFuture SightpsychicPsychic | 8.148 | 100% | 8.0 s 2.0 charged | 88% HP left on average | |
| 4 | ghostHex fireBlast BurnghostShadow Ball | 7.800 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.152 | 100% | 9.5 s 2.0 charged | 86% HP left on average | |
| 6 | ghostHex ghostShadow BallrockPower Gem | 6.840 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 7 | psychicPsycho Cut psychicFuture SightsteelIron Head | 6.760 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 6.743 | 100% | 10.0 s 2.0 charged | 85% HP left on average | |
| 9 | groundSand Attack groundEarth PowergroundScorching Sands | 6.720 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 10 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.667 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 11 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.037 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 5.676 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 13 | fireEmber fireOverheatelectricWild Charge | 5.593 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 14 | ghostAstonish flyingBrave BirdghostShadow Sneak | 5.448 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 15 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 5.444 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 16 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 5.444 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 17 | steelMetal Sound steelHeavy SlamghostShadow Ball | 5.444 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 18 | ghostHex psychicPsychicghostShadow Ball | 5.360 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 19 | ghostHex ghostShadow BallghostNight Shade | 5.360 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 20 | psychicPsywave ghostShadow BallfireMystical Fire | 5.360 | 100% | 7.5 s 2.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.