Shadow Kirlia counters
psychicfairyFairy-type Female Grunt ยท slot 2Grunt
CP
2,071
Attack
225.1
x1.2 Shadow
Defense
106.9
x0.83 Shadow
HP
79
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Confusion / PsychicCharge Beam / PsychicMagical Leaf / PsychicConfusion / Disarming VoiceCharge Beam / Disarming VoiceMagical Leaf / Disarming VoiceConfusion / Shadow SneakCharge Beam / Shadow SneakMagical Leaf / Shadow SneakConfusion / Triple AxelCharge Beam / Triple AxelMagical Leaf / Triple AxelConfusion / Draining KissCharge Beam / Draining KissMagical Leaf / Draining Kiss
Best counters against Magical Leaf / Psychic
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | poisonPoison Jab poisonGunk ShotpoisonSludge Wave | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | poisonPoison Jab poisonGunk ShotpoisonSludge Wave | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 3 | steelSteel Wing flyingHurricanenormalHyper Beam | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 4 | steelBullet Punch steelIron HeadbugX-Scissor | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 5 | steelBullet Punch steelIron HeadbugX-Scissor | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 6 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 9 | poisonPoison Jab poisonSludge BombgrassLeaf Storm | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 10 | steelMetal Claw steelIron HeadelectricThunder | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 11 | poisonPoison Jab poisonSludge BombsteelGyro Ball | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 12 | fireFire Fang fireOverheatfireFusion Flare | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 13 | steelSteel Wing iceIce BurniceBlizzard | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 14 | poisonPoison Jab poisonGunk ShotpoisonSludge Bomb | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 15 | grassRazor Leaf grassLeaf BladebugX-Scissor | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 16 | poisonPoison Jab poisonSludge BombflyingAcrobatics | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 17 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 18 | poisonPoison Jab poisonSludge BombfireFlamethrower | 10.000 | 100% | 4.0 s 0.0 charged | 96% HP left on average | |
| 19 | steelSteel Wing flyingHurricanenormalHyper Beam | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 20 | fireFire Fang flyingFlyfireFire Blast | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.