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PoGoBud

Shadow Ralts counters

psychicfairyFairy-type Female Grunt ยท slot 1Grunt
CP
1,152
Attack
160.4
x1.2 Shadow
Defense
75.0
x0.83 Shadow
HP
68

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Confusion / Psyshock

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ralts
#PokemonMovesPowerWinsTimeResult
1
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
10.000
100%2.0 s
0.0 charged
95% HP left on average
2
Shadow Alolan Muk
poisonPoison Jab
poisonGunk ShotpoisonSludge Wave
10.000
100%3.0 s
0.0 charged
92% HP left on average
3
Dragonite
steelSteel Wing
flyingHurricanenormalHyper Beam
10.000
100%3.0 s
0.0 charged
90% HP left on average
4
Scizor
steelBullet Punch
steelIron HeadbugX-Scissor
10.000
100%3.0 s
0.0 charged
92% HP left on average
5
Shadow Scizor
steelBullet Punch
steelIron HeadbugX-Scissor
10.000
100%3.0 s
0.0 charged
90% HP left on average
6
Shadow Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
10.000
100%3.0 s
0.0 charged
96% HP left on average
7
Shadow Gardevoir
fairyCharm
ghostShadow BallfairyDazzling Gleam
10.000
100%3.0 s
0.0 charged
91% HP left on average
8
Shadow Cacturne
poisonPoison Jab
darkPaybackgrassGrass Knot
10.000
100%3.0 s
0.0 charged
91% HP left on average
9
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
10.000
100%3.0 s
0.0 charged
96% HP left on average
10
Empoleon
steelSteel Wing
steelFlash CannonwaterHydro Cannon
10.000
100%3.0 s
0.0 charged
93% HP left on average
11
Shadow Empoleon
steelSteel Wing
steelFlash CannonwaterHydro Cannon
10.000
100%3.0 s
0.0 charged
92% HP left on average
12
Shadow Skuntank
poisonPoison Jab
poisonSludge BombdarkCrunch
10.000
100%3.0 s
0.0 charged
91% HP left on average
13
Shadow Magnezone
steelMetal Sound
steelFlash CannonelectricWild Charge
10.000
100%3.0 s
0.0 charged
91% HP left on average
14
Shadow Dialga
steelMetal Claw
steelIron HeadelectricThunder
10.000
100%3.0 s
0.0 charged
93% HP left on average
15
Shadow Darkrai
darkSucker Punch
ghostShadow BallpoisonSludge Bomb
10.000
100%3.0 s
0.0 charged
94% HP left on average
16
Shadow Excadrill
steelMetal Claw
steelIron HeadgroundEarthquake
10.000
100%3.0 s
0.0 charged
90% HP left on average
17
Beheeyem
ghostAstonish
darkDark PulserockRock Slide
10.000
100%3.0 s
0.0 charged
92% HP left on average
18
Kyurem
steelSteel Wing
iceBlizzardiceGlaciate
10.000
100%3.0 s
0.0 charged
91% HP left on average
19
Kyurem (Black)
ghostShadow Claw
steelIron HeadiceFreeze Shock
10.000
100%3.0 s
0.0 charged
91% HP left on average
20
Kyurem (White)
steelSteel Wing
iceIce BurniceBlizzard
10.000
100%3.0 s
0.0 charged
91% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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