Shadow Luxray counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Wild Charge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerdarkPayback | 7.233 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 2 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 7.208 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundSand Tomb | 6.667 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 5.556 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 4.773 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 6 | groundMud-Slap groundEarthquakenormalBody Slam | 3.977 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 7 | fireIncinerate groundDrill RungroundScorching Sands | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 8 | psychicPsycho Cut darkPaybackdarkDark Pulse | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | bugFury Cutter bugX-ScissorgrassTrailblaze | 3.769 | 100% | 6.0 s 1.0 charged | 73% HP left on average | |
| 10 | darkBite groundEarthquakegroundBulldoze | 3.358 | 100% | 8.0 s 2.0 charged | 70% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.309 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 12 | fireIncinerate groundDrill RungroundScorching Sands | 3.111 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 3.098 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 14 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 15 | groundMud-Slap groundEarth PowergroundBulldoze | 3.000 | 100% | 8.0 s 1.0 charged | 67% HP left on average | |
| 16 | darkBite groundEarthquakegroundBulldoze | 2.326 | 100% | 8.0 s 2.0 charged | 57% HP left on average | |
| 17 | fireIncinerate fireMind BlownfireOverheat | 1.968 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 18 | groundMud Shot groundEarth PowergrassSeed Bomb | 1.705 | 100% | 6.5 s 2.0 charged | 41% HP left on average | |
| 19 | normalScratch groundHigh HorsepowernormalSwift | 1.597 | 100% | 7.5 s 2.0 charged | 37% HP left on average | |
| 20 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.479 | 100% | 7.5 s 2.0 charged | 32% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.