Shadow Luxray counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Spark / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowernormalSwift | 8.167 | 100% | 6.0 s 1.0 charged | 88% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 7.433 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 3 | groundSand Attack groundEarthquakegroundEarth Power | 7.167 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 4 | groundSand Attack groundEarthquakegroundEarth Power | 7.167 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 5 | groundSand Attack groundEarthquakegroundEarth Power | 7.100 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 6 | groundMud-Slap groundEarthquakenormalBody Slam | 6.200 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 6.194 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 6.143 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 9 | groundSand Attack groundEarthquakegroundEarth Power | 5.917 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundScorching Sands | 5.467 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 11 | groundMud Shot groundEarthquakegroundDrill Run | 5.375 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 12 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.229 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 14 | groundMud-Slap groundEarthquakenormalBody Slam | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorgrassPower Whip | 5.167 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 16 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.952 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 17 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 4.914 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 18 | groundMud Shot groundEarthquakegroundScorching Sands | 4.556 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 19 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 4.556 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 4.476 | 100% | 6.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.