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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Galvantula counters

bugelectricElectric-type Female Grunt · slot 3Grunt
CP
4,741
Attack
369.1
x1.2 Shadow
Defense
146.0
x0.83 Shadow
HP
113

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Fury Cutter / Energy Ball

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galvantula
#PokemonMovesPowerWinsTimeResult
1
Marshadow
ghostShadow Claw
rockRock SlidefireFire Punch
5.833
100%5.5 s
1.0 charged
83% HP left on average
2
Melmetal
electricThunder Shock
rockRock SlidenormalHyper Beam
5.500
100%5.5 s
1.0 charged
82% HP left on average
3
Emboar
fireEmber
fireBlast BurnfireHeat Wave
5.075
100%5.5 s
1.0 charged
80% HP left on average
4
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
5.033
100%5.5 s
1.0 charged
80% HP left on average
5
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
4.917
100%6.0 s
0.0 charged
80% HP left on average
6
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
4.060
100%5.5 s
1.0 charged
75% HP left on average
7
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
3.780
100%5.5 s
1.0 charged
74% HP left on average
8
Genesect
bugFury Cutter
normalTechno Blast (Normal)bugX-Scissor
3.725
100%5.5 s
1.0 charged
73% HP left on average
9
Genesect (Chill)
bugFury Cutter
iceTechno Blast (Ice)bugX-Scissor
3.725
100%5.5 s
1.0 charged
73% HP left on average
10
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)bugX-Scissor
3.725
100%5.5 s
1.0 charged
73% HP left on average
11
Genesect (Shock)
bugFury Cutter
bugX-ScissorelectricTechno Blast (Electric)
3.725
100%5.5 s
1.0 charged
73% HP left on average
12
Shadow Moltres
fireFire Spin
fireOverheatfireFire Blast
3.646
100%6.0 s
0.0 charged
73% HP left on average
13
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
3.604
100%6.0 s
0.0 charged
72% HP left on average
14
Machamp
fightingKarate Chop
rockStone EdgerockRock Slide
3.500
100%5.5 s
1.0 charged
71% HP left on average
15
Zapdos
electricThunder Shock
fireHeat WaverockAncient Power
3.500
100%5.5 s
1.0 charged
71% HP left on average
16
Shadow Zapdos
electricThunder Shock
fireHeat WaverockAncient Power
3.500
100%5.5 s
1.0 charged
71% HP left on average
17
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
3.460
100%5.0 s
0.0 charged
71% HP left on average
18
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
3.432
100%7.5 s
2.0 charged
71% HP left on average
19
Combusken
fireEmber
fireFlamethrowerrockRock Slide
3.350
100%5.5 s
1.0 charged
70% HP left on average
20
Lampent
fireEmber
fireHeat WavefireFlame Burst
3.350
100%5.5 s
1.0 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.