Shadow Ampharos counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,135
Attack
385.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Charge Beam / Zap CannonVolt Switch / Zap CannonCharge Beam / Focus BlastVolt Switch / Focus BlastCharge Beam / ThunderVolt Switch / ThunderCharge Beam / Power GemVolt Switch / Power GemCharge Beam / Thunder PunchVolt Switch / Thunder PunchCharge Beam / Brutal SwingVolt Switch / Brutal SwingCharge Beam / TrailblazeVolt Switch / Trailblaze
Best counters against Volt Switch / Thunder Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.800 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.082 | 100% | 7.5 s 2.0 charged | 76% HP left on average | |
| 4 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 3.682 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakegroundSand Tomb | 3.509 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.193 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 7 | groundMud-Slap groundEarth PowergrassSeed Bomb | 3.176 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 2.600 | 100% | 7.5 s 2.0 charged | 62% HP left on average | |
| 9 | groundSand Attack groundEarthquakegroundEarth Power | 2.531 | 100% | 7.5 s 2.0 charged | 60% HP left on average | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 2.447 | 100% | 8.0 s 2.0 charged | 59% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 2.283 | 100% | 6.5 s 2.0 charged | 56% HP left on average | |
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.218 | 100% | 7.5 s 2.0 charged | 55% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 2.198 | 100% | 7.5 s 2.0 charged | 55% HP left on average | |
| 14 | dragonDragon Tail dragonOutragedragonDragon Pulse | 2.118 | 100% | 7.5 s 2.0 charged | 53% HP left on average | |
| 15 | groundSand Attack groundEarthquakegroundEarth Power | 2.104 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakedarkCrunch | 2.081 | 100% | 9.5 s 2.0 charged | 52% HP left on average | |
| 17 | dragonDragon Breath dragonOutrageelectricWild Charge | 2.060 | 100% | 8.5 s 2.0 charged | 51% HP left on average | |
| 18 | normalScratch groundHigh HorsepowernormalSwift | 2.018 | 100% | 8.0 s 2.0 charged | 50% HP left on average | |
| 19 | groundMud Shot groundEarthquakerockRock Slide | 2.010 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.984 | 100% | 7.5 s 2.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.