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PoGoBud

Shadow Magnemite counters

electricsteelElectric-type Female Grunt ยท slot 2Grunt
CP
2,937
Attack
307.4
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
65

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Magnet Bomb

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Magnemite
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
10.000
100%4.5 s
0.0 charged
91% HP left on average
2
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
10.000
100%4.5 s
0.0 charged
91% HP left on average
3
Volcanion
fireIncinerate
groundEarth PowerfireOverheat
10.000
100%5.0 s
0.0 charged
91% HP left on average
4
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
9.944
100%3.0 s
0.0 charged
90% HP left on average
5
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
9.458
100%4.5 s
0.0 charged
89% HP left on average
6
Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
9.400
100%5.0 s
1.0 charged
89% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.100
100%5.0 s
1.0 charged
89% HP left on average
8
Shadow Entei
fireFire Fang
fireOverheatgroundScorching Sands
9.000
100%3.0 s
0.0 charged
89% HP left on average
9
Entei
fireFire Fang
fireOverheatgroundScorching Sands
9.000
100%4.0 s
0.0 charged
89% HP left on average
10
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
8.950
100%4.0 s
0.0 charged
89% HP left on average
11
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
8.708
100%3.0 s
0.0 charged
89% HP left on average
12
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.190
100%5.5 s
2.0 charged
88% HP left on average
13
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
8.125
100%4.0 s
0.0 charged
88% HP left on average
14
Incineroar
fireFire Fang
fireBlast BurnfireFire Blast
7.833
100%4.0 s
0.0 charged
87% HP left on average
15
Vikavolt
groundMud-Slap
darkCrunchbugX-Scissor
7.714
100%3.0 s
0.0 charged
87% HP left on average
16
Orthworm
groundMud-Slap
groundEarthquakerockRock Tomb
7.600
100%4.5 s
0.0 charged
87% HP left on average
17
Steelix
dragonDragon Tail
groundEarthquakedarkCrunch
7.571
100%6.5 s
2.0 charged
87% HP left on average
18
Gastrodon
groundMud-Slap
groundEarthquakegroundEarth Power
7.536
100%4.5 s
0.0 charged
87% HP left on average
19
Moltres
fireFire Spin
fireOverheatfireFire Blast
7.500
100%4.5 s
0.0 charged
87% HP left on average
20
Jirachi
psychicConfusion
fightingAura SpherefairyDazzling Gleam
7.500
100%6.5 s
2.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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