Shadow Magnemite counters
electricsteelElectric-type Female Grunt ยท slot 2Grunt
CP
2,937
Attack
307.4
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
65
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Spark / DischargeThunder Shock / DischargeVolt Switch / DischargeMetal Sound / DischargeSpark / Magnet BombThunder Shock / Magnet BombVolt Switch / Magnet BombMetal Sound / Magnet BombSpark / ThunderboltThunder Shock / ThunderboltVolt Switch / ThunderboltMetal Sound / Thunderbolt
Best counters against Metal Sound / Magnet Bomb
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin groundEarth PowerfireFire Blast | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 2 | fireFire Spin groundEarth PowerfireFire Blast | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 3 | fireIncinerate groundEarth PowerfireOverheat | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 4 | fireFire Fang fireOverheatfireFusion Flare | 9.944 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 5 | fireFire Spin fireFlamethrowergrassSolar Beam | 9.458 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 6 | dragonDragon Tail waterSurfwaterAqua Tail | 9.400 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.100 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 8 | fireFire Fang fireOverheatgroundScorching Sands | 9.000 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 9 | fireFire Fang fireOverheatgroundScorching Sands | 9.000 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 10 | fireFire Fang fireOverheatfireFusion Flare | 8.950 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 8.708 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 12 | steelMetal Sound waterHydro CannonwaterHydro Pump | 8.190 | 100% | 5.5 s 2.0 charged | 88% HP left on average | |
| 13 | fightingCounter fightingClose CombatfightingDynamic Punch | 8.125 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 14 | fireFire Fang fireBlast BurnfireFire Blast | 7.833 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 15 | groundMud-Slap darkCrunchbugX-Scissor | 7.714 | 100% | 3.0 s 0.0 charged | 87% HP left on average | |
| 16 | groundMud-Slap groundEarthquakerockRock Tomb | 7.600 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakedarkCrunch | 7.571 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundEarth Power | 7.536 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 19 | fireFire Spin fireOverheatfireFire Blast | 7.500 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 20 | psychicConfusion fightingAura SpherefairyDazzling Gleam | 7.500 | 100% | 6.5 s 2.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.