Shadow Alolan Geodude counters
rockelectricElectric-type Female Grunt · slot 2Grunt
CP
2,769
Attack
250.8
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Rock Throw / Thunderbolt
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 8.708 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 3 | groundMud Shot groundEarthquakerockRock Slide | 8.280 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 8.000 | 100% | 3.0 s 0.0 charged | 88% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 8.000 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 7.583 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 7.464 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.094 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 6.750 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 10 | groundMud-Slap groundEarthquakewaterSurf | 6.733 | 100% | 3.0 s 0.0 charged | 85% HP left on average | |
| 11 | darkBite groundEarthquakegroundBulldoze | 6.714 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakedarkCrunch | 6.625 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 13 | fightingForce Palm fightingClose CombatfightingAura Sphere | 6.333 | 100% | 4.5 s 0.0 charged | 84% HP left on average | |
| 14 | groundMud-Slap groundEarthquakewaterSurf | 6.312 | 100% | 4.5 s 0.0 charged | 84% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundBulldoze | 6.094 | 100% | 4.5 s 0.0 charged | 84% HP left on average | |
| 16 | groundMud-Slap groundEarthquakerockStone Edge | 5.964 | 100% | 4.5 s 0.0 charged | 83% HP left on average | |
| 17 | groundMud Shot groundEarthquakegroundSand Tomb | 5.914 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 5.875 | 100% | 4.5 s 0.0 charged | 83% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 5.679 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundEarth Power | 5.625 | 100% | 4.5 s 0.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.