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Shadow Helioptile counters

electricnormalElectric-type Female Grunt ยท slot 1Grunt
CP
1,994
Attack
222.0
x1.2 Shadow
Defense
94.6
x0.83 Shadow
HP
85

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Thunder Shock / Bulldoze

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Helioptile
#PokemonMovesPowerWinsTimeResult
1
Shadow Rhyperior
groundMud-Slap
groundEarthquakefightingSuperpower
10.000
100%3.0 s
0.0 charged
96% HP left on average
2
Shadow Mamoswine
groundMud-Slap
groundHigh HorsepowergroundBulldoze
10.000
100%3.0 s
0.0 charged
94% HP left on average
3
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%3.0 s
0.0 charged
94% HP left on average
4
Shadow Haxorus
fightingCounter
groundEarthquakedragonDragon Claw
10.000
100%3.0 s
0.0 charged
90% HP left on average
5
Shadow Donphan
fightingCounter
groundEarthquakenormalBody Slam
10.000
100%4.0 s
0.0 charged
93% HP left on average
6
Shadow Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
10.000
100%4.5 s
0.0 charged
93% HP left on average
7
Shadow Graveler
groundMud-Slap
groundDigrockStone Edge
10.000
100%4.5 s
0.0 charged
91% HP left on average
8
Golem
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%4.5 s
0.0 charged
95% HP left on average
9
Shadow Golem
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%4.5 s
0.0 charged
93% HP left on average
10
Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%4.5 s
0.0 charged
94% HP left on average
11
Shadow Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%4.5 s
0.0 charged
94% HP left on average
12
Donphan
groundMud-Slap
groundEarthquakenormalBody Slam
10.000
100%4.5 s
0.0 charged
93% HP left on average
13
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
10.000
100%4.5 s
0.0 charged
96% HP left on average
14
Shadow Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
10.000
100%4.5 s
0.0 charged
96% HP left on average
15
Rhyperior
groundMud-Slap
groundEarthquakefightingSuperpower
10.000
100%4.5 s
0.0 charged
94% HP left on average
16
Mamoswine
groundMud-Slap
groundHigh HorsepowergroundBulldoze
10.000
100%4.5 s
0.0 charged
94% HP left on average
17
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%4.5 s
0.0 charged
94% HP left on average
18
Krookodile
groundMud-Slap
groundEarthquakegroundSand Tomb
10.000
100%4.5 s
0.0 charged
93% HP left on average
19
Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
10.000
100%4.5 s
0.0 charged
93% HP left on average
20
Shadow Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
10.000
100%4.5 s
0.0 charged
93% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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