Shadow Helioptile counters
electricnormalElectric-type Female Grunt ยท slot 1Grunt
CP
1,994
Attack
222.0
x1.2 Shadow
Defense
94.6
x0.83 Shadow
HP
85
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 2 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 3 | groundMud Shot groundEarth PowergroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | dragonDragon Breath dragonDragon ClawrockAncient Power | 10.000 | 100% | 6.5 s 1.2 charged | 92% HP left on average | |
| 5 | groundMud-Slap groundEarthquakefightingSuperpower | 9.850 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 6 | groundMud-Slap groundEarthquakerockStone Edge | 9.525 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 7 | dragonDragon Breath dragonDragon ClawrockAncient Power | 9.481 | 100% | 6.5 s 1.2 charged | 90% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.075 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 9 | groundMud-Slap groundEarthquakefightingSuperpower | 9.042 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 10 | fightingCounter fightingClose CombatfightingLow Sweep | 8.917 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 11 | fireIncinerate fireFire BlastgrassSeed Bomb | 8.875 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 12 | groundMud-Slap groundEarthquakerockStone Edge | 8.771 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 13 | groundMud-Slap groundEarthquakerockStone Edge | 8.725 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 14 | fightingCounter fightingClose CombatrockRock Slide | 8.375 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 15 | fireIncinerate fireFire BlastgrassSeed Bomb | 8.342 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingLow Sweep | 7.938 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 17 | steelMetal Sound grassPower WhipdarkBrutal Swing | 7.933 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 18 | psychicConfusion psychicFuture SightfairyMoonblast | 7.833 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 19 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.583 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 20 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.549 | 100% | 6.5 s 1.2 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.