Shadow Salamence counters
dragonflyingDragon-type Female Grunt ยท slot 3Grunt
CP
8,063
Attack
498.6
x1.2 Shadow
Defense
187.1
x0.83 Shadow
HP
139
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Dragon Tail / Fire BlastFire Fang / Fire BlastBite / Fire BlastDragon Tail / Hydro PumpFire Fang / Hydro PumpBite / Hydro PumpDragon Tail / Draco MeteorFire Fang / Draco MeteorBite / Draco MeteorDragon Tail / FlyFire Fang / FlyBite / FlyDragon Tail / Brutal SwingFire Fang / Brutal SwingBite / Brutal SwingDragon Tail / CrunchFire Fang / CrunchBite / Crunch
Best counters against Bite / Fly
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 5.033 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 2 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.775 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 3 | icePowder Snow iceAvalancheiceIcicle Spear | 3.575 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 4 | ghostShadow Claw iceIce PunchrockRock Slide | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 5 | iceIce Fang iceIce BurniceBlizzard | 3.417 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 6 | dragonDragon Breath iceBlizzardiceGlaciate | 3.417 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 7 | fightingLow Kick iceIce PunchghostShadow Ball | 3.383 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 8 | icePowder Snow iceBlizzardiceIce Punch | 3.080 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 9 | dragonDragon Breath dragonOutragedragonTwister | 3.033 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 10 | icePowder Snow iceIce PunchfairyPlay Rough | 3.033 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 11 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 12 | icePowder Snow iceAvalancheiceIcicle Spear | 2.900 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 13 | fightingLow Kick iceIce PunchghostShadow Ball | 2.900 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 14 | fightingKarate Chop iceIce PunchfightingClose Combat | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 15 | icePowder Snow iceAvalancheiceIcicle Spear | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 16 | icePowder Snow iceBlizzardiceIce Punch | 2.567 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 17 | electricThunder Shock iceIce PunchelectricWild Charge | 2.567 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 18 | icePowder Snow iceAvalancheiceIcicle Spear | 2.538 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 19 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.500 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 20 | icePowder Snow iceAvalancheiceIcicle Spear | 2.363 | 100% | 5.5 s 1.0 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.