Shadow Garchomp counters
dragongroundDragon-type Female Grunt ยท slot 3Grunt
CP
8,500
Attack
470.8
x1.2 Shadow
Defense
212.8
x0.83 Shadow
HP
153
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Dragon Tail / Outrage
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyGeomancy fairyMoonblastfightingClose Combat | 5.150 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.938 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 3 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 4.194 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 4 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 3.825 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 5 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.775 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 6 | icePowder Snow iceBlizzardiceIce Punch | 3.422 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 7 | normalQuick Attack fairyDazzling GleamfairyNature's Madness | 3.341 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 8 | fairyFairy Wind fairyDazzling GleamflyingFly | 3.188 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 9 | fairyFairy Wind fairyPlay RoughnormalHyper Beam | 2.917 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 10 | icePowder Snow iceBlizzardiceIce Punch | 2.852 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 11 | icePowder Snow iceAvalancheiceIcicle Spear | 2.577 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.540 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 13 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.531 | 100% | 7.0 s 1.0 charged | 60% HP left on average | |
| 14 | bugFury Cutter iceTechno Blast (Ice)iceIce Beam | 2.483 | 100% | 7.5 s 1.0 charged | 60% HP left on average | |
| 15 | normalScratch iceIce PunchfairyPlay Rough | 2.473 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 16 | ghostShadow Claw iceIce PunchfightingClose Combat | 2.333 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceIcy Wind | 2.275 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 18 | normalScratch iceIce PunchfairyPlay Rough | 2.212 | 100% | 7.5 s 1.0 charged | 55% HP left on average | |
| 19 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.167 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 20 | icePowder Snow iceAvalancheiceIcicle Spear | 2.115 | 100% | 5.5 s 1.0 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.