Shadow Snorlax counters
normalDecoy Female Grunt ยท slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.276 | 100% | 10.7 s 1.5 charged | 78% HP left on average | |
| 2 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 4.015 | 100% | 7.5 s 1.1 charged | 74% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.979 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | darkBite grassPower WhipgrassEnergy Ball | 3.946 | 100% | 13.3 s 2.6 charged | 73% HP left on average | |
| 5 | darkSnarl fightingFocus BlastdarkDark Pulse | 3.910 | 100% | 9.6 s 1.2 charged | 69% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.909 | 100% | 7.5 s 1.1 charged | 70% HP left on average | |
| 7 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.825 | 100% | 13.3 s 2.6 charged | 72% HP left on average | |
| 8 | bugFury Cutter steelFlash CannongroundEarthquake | 3.755 | 100% | 9.1 s 1.2 charged | 55% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.683 | 100% | 10.7 s 2.3 charged | 70% HP left on average | |
| 10 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.669 | 100% | 11.9 s 2.5 charged | 60% HP left on average | |
| 11 | fightingCounter fightingCross ChopnormalHyper Beam | 3.642 | 100% | 13.9 s 2.7 charged | 73% HP left on average | |
| 12 | steelMetal Claw steelSunsteel StrikesteelIron Head | 3.580 | 100% | 10.9 s 1.3 charged | 54% HP left on average | |
| 13 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 3.556 | 100% | 11.7 s 2.5 charged | 69% HP left on average | |
| 14 | darkSucker Punch fightingFocus BlastflyingHurricane | 3.486 | 100% | 11.8 s 1.5 charged | 69% HP left on average | |
| 15 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.465 | 100% | 7.5 s 1.1 charged | 70% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatdarkNight Slash | 3.411 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 17 | fireFire Spin steelIron HeadgrassSolar Beam | 3.402 | 100% | 12.9 s 1.5 charged | 53% HP left on average | |
| 18 | psychicConfusion darkDark PulsepsychicPsychic | 3.374 | 100% | 11.1 s 1.6 charged | 57% HP left on average | |
| 19 | psychicPsywave fightingSuperpowerdarkFoul Play | 3.345 | 100% | 11.6 s 2.5 charged | 56% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.267 | 100% | 9.1 s 1.2 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.