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Shadow Snorlax counters

normalDecoy Female Grunt ยท slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
5.276
100%10.7 s
1.5 charged
78% HP left on average
2
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
4.015
100%7.5 s
1.1 charged
74% HP left on average
3
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
3.979
100%5.5 s
1.0 charged
75% HP left on average
4
Bisharp
darkSnarl
fightingFocus BlastdarkDark Pulse
3.914
100%9.6 s
1.2 charged
69% HP left on average
5
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
3.907
100%7.5 s
1.1 charged
70% HP left on average
6
Shadow Metagross
bugFury Cutter
steelFlash CannongroundEarthquake
3.755
100%9.1 s
1.2 charged
55% HP left on average
7
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
3.688
100%10.8 s
2.3 charged
70% HP left on average
8
Zarude
darkBite
grassPower WhipgrassEnergy Ball
3.640
95%13.2 s
2.7 charged
67% HP left on average
9
Necrozma (Dusk Mane)
steelMetal Claw
steelSunsteel StrikesteelIron Head
3.580
100%10.9 s
1.3 charged
54% HP left on average
10
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
3.554
95%13.2 s
2.7 charged
67% HP left on average
11
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
3.411
100%6.5 s
1.0 charged
70% HP left on average
12
Yveltal
darkSucker Punch
fightingFocus BlastflyingHurricane
3.385
100%11.8 s
1.7 charged
66% HP left on average
13
Hoopa (Unbound)
psychicConfusion
darkDark PulsepsychicPsychic
3.374
100%11.1 s
1.6 charged
57% HP left on average
14
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
3.373
95%13.8 s
2.7 charged
66% HP left on average
15
Malamar
psychicPsywave
fightingSuperpowernormalHyper Beam
3.360
90%11.9 s
2.5 charged
53% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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