Shadow Raticate counters
normalDecoy Female Grunt ยท slot 2Grunt
CP
3,720
Attack
300.2
x1.2 Shadow
Defense
157.3
x0.83 Shadow
HP
97
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.342 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 8.938 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.604 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.682 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 5 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 7.417 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 6 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.333 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 6.896 | 100% | 4.5 s 1.0 charged | 82% HP left on average | |
| 8 | fightingKarate Chop fightingClose CombatdarkNight Slash | 6.625 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 9 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 6.563 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 10 | darkSnarl fightingUpper HanddarkFoul Play | 6.458 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.392 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 12 | flyingPeck fightingAura SpherefairyDazzling Gleam | 6.300 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.247 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 14 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 6.207 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 15 | fairyGeomancy fightingClose CombatfairyMoonblast | 6.199 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakedragonOutrage | 6.160 | 100% | 8.3 s 1.7 charged | 83% HP left on average | |
| 17 | psychicPsywave fightingSuperpowernormalHyper Beam | 6.120 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 18 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.094 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 19 | fightingLow Kick darkDark PulsedarkFoul Play | 6.067 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 20 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 6.055 | 100% | 5.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.