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PoGoBud
Raid Hour · YveltalNext · 17h 7m

Shadow Liepard counters

darkDark-type Female Grunt · slot 3Grunt
CP
3,954
Attack
344.4
x1.2 Shadow
Defense
123.4
x0.83 Shadow
HP
106

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Charm / Play Rough

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Liepard
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
8.462
100%4.5 s
1.0 charged
88% HP left on average
2
Shadow Heatran
bugBug Bite
fireFire BlaststeelIron Head
6.556
100%5.0 s
0.0 charged
85% HP left on average
3
Heatran
bugBug Bite
fireFire BlaststeelIron Head
6.321
100%6.0 s
0.0 charged
84% HP left on average
4
Revavroom
steelMetal Sound
fireOverheatpoisonGunk Shot
4.500
100%7.5 s
1.0 charged
78% HP left on average
5
Volcarona
bugBug Bite
bugBug BuzzfireOverheat
4.308
100%5.0 s
0.0 charged
77% HP left on average
6
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
4.282
100%5.5 s
1.0 charged
77% HP left on average
7
Centiskorch
bugBug Bite
bugBug BuzzbugLunge
4.200
100%5.5 s
0.0 charged
76% HP left on average
8
Nihilego
poisonAcid
poisonGunk ShotrockRock Slide
4.188
100%6.5 s
1.0 charged
76% HP left on average
9
Genesect
bugFury Cutter
bugX-ScissornormalTechno Blast (Normal)
4.139
100%5.5 s
1.0 charged
76% HP left on average
10
Genesect (Burn)
bugFury Cutter
bugX-ScissorfireTechno Blast (Fire)
4.139
100%5.5 s
1.0 charged
76% HP left on average
11
Genesect (Chill)
bugFury Cutter
bugX-ScissoriceTechno Blast (Ice)
4.139
100%5.5 s
1.0 charged
76% HP left on average
12
Genesect (Douse)
bugFury Cutter
bugX-ScissorwaterTechno Blast (Water)
4.139
100%5.5 s
1.0 charged
76% HP left on average
13
Genesect (Shock)
bugFury Cutter
bugX-ScissorelectricTechno Blast (Electric)
4.139
100%5.5 s
1.0 charged
76% HP left on average
14
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatfairyPlay Rough
4.075
100%7.5 s
1.0 charged
75% HP left on average
15
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
3.942
100%5.5 s
1.0 charged
75% HP left on average
16
Jirachi
electricCharge Beam
fightingAura SpherefairyDazzling Gleam
3.938
100%6.5 s
1.0 charged
75% HP left on average
17
Escavalier
bugBug Bite
bugMegahorngroundDrill Run
3.769
100%5.5 s
0.0 charged
73% HP left on average
18
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
3.682
100%6.5 s
1.0 charged
73% HP left on average
19
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
3.667
100%5.0 s
1.0 charged
73% HP left on average
20
Magmortar
fightingKarate Chop
fireFire BlastfightingBrick Break
3.667
100%5.5 s
1.0 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.