Shadow Sneasel counters
darkiceDark-type Female Grunt ยท slot 2Grunt
CP
4,416
Attack
348.5
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
97
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Feint Attack / Foul Play
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 7.875 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.321 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.321 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.531 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 5 | fightingCounter fightingClose CombatflyingBrave Bird | 5.469 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 6 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 5.417 | 100% | 4.5 s 0.0 charged | 82% HP left on average | |
| 7 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.250 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 9 | fightingForce Palm fightingClose CombatfightingSuperpower | 5.208 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 10 | fightingKarate Chop fightingClose CombatsteelIron Head | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatfightingCross Chop | 4.861 | 100% | 4.5 s 1.0 charged | 79% HP left on average | |
| 12 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.822 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 13 | fightingCounter fightingUpper HandfightingPower-Up Punch | 4.667 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 14 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.643 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatsteelIron Head | 4.550 | 100% | 5.0 s 0.0 charged | 78% HP left on average | |
| 16 | fightingCounter fightingSuperpowerbugLunge | 4.550 | 100% | 5.0 s 0.0 charged | 78% HP left on average | |
| 17 | fightingCounter fightingDynamic PunchfightingFocus Blast | 4.432 | 100% | 4.0 s 0.0 charged | 77% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.425 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 19 | steelMetal Sound fightingClose CombatfightingUpper Hand | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 20 | bugFury Cutter fightingSacred SwordbugX-Scissor | 4.375 | 100% | 5.0 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.