Shadow Absol counters
darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Thunder
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatsteelIron Head | 8.667 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.462 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.429 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.429 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingDynamic Punch | 7.875 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastbugX-Scissor | 7.875 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatsteelIron Head | 7.583 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 8 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 7.524 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.375 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.375 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastfightingBrick Break | 7.233 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 7.208 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 13 | darkSnarl fightingUpper HandelectricThunder Punch | 7.000 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 6.576 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 15 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 16 | flyingWing Attack flyingBrave BirdflyingFly | 6.250 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.094 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 18 | psychicPsywave fightingSuperpowernormalHyper Beam | 6.044 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastfightingBrick Break | 6.028 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 20 | bugFury Cutter fightingSacred SwordbugX-Scissor | 5.833 | 100% | 5.0 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.