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PoGoBud

Shadow Absol counters

darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Psycho Cut / Megahorn

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Absol
#PokemonMovesPowerWinsTimeResult
1
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
10.000
100%5.0 s
1.0 charged
91% HP left on average
2
Malamar
flyingPeck
fightingSuperpowernormalHyper Beam
10.000
100%5.5 s
1.0 charged
91% HP left on average
3
Shadow Malamar
flyingPeck
fightingSuperpowernormalHyper Beam
10.000
100%5.5 s
1.0 charged
91% HP left on average
4
Kingambit
fightingLow Kick
fightingFocus BlastbugX-Scissor
10.000
100%5.5 s
1.0 charged
95% HP left on average
5
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
10.000
100%6.5 s
1.0 charged
91% HP left on average
6
Galarian Moltres
flyingWing Attack
flyingBrave BirdflyingFly
9.722
100%6.5 s
1.0 charged
90% HP left on average
7
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
9.450
100%6.0 s
1.0 charged
89% HP left on average
8
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.167
100%4.5 s
1.0 charged
89% HP left on average
9
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
9.000
100%6.5 s
1.0 charged
89% HP left on average
10
Hisuian Samurott
bugFury Cutter
fightingSacred SwordbugX-Scissor
8.750
100%5.0 s
1.0 charged
89% HP left on average
11
Jirachi
electricCharge Beam
fightingAura SpherefairyDazzling Gleam
7.875
100%6.5 s
1.0 charged
87% HP left on average
12
Bisharp
steelMetal Claw
fightingFocus BlastbugX-Scissor
7.778
100%6.5 s
1.0 charged
87% HP left on average
13
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
7.682
100%7.5 s
2.0 charged
87% HP left on average
14
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
7.586
100%8.5 s
2.0 charged
87% HP left on average
15
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
7.583
100%6.5 s
1.0 charged
87% HP left on average
16
Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
7.500
100%5.0 s
1.0 charged
87% HP left on average
17
Shadow Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
7.500
100%5.0 s
1.0 charged
87% HP left on average
18
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
7.458
100%6.5 s
1.0 charged
87% HP left on average
19
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
7.458
100%6.5 s
1.0 charged
87% HP left on average
20
Hydreigon
dragonDragon Breath
dragonDragon PulseflyingFly
7.417
100%6.5 s
1.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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