Shadow Absol counters
darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Psycho Cut / Dark Pulse
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter fightingSacred SwordbugX-Scissor | 8.750 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 7.500 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 7.500 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | bugFury Cutter fightingSacred SwordsteelIron Head | 6.600 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.531 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 6 | bugInfestation poisonSludge BombwaterAqua Tail | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 7 | fightingCounter fightingFocus BlastnormalHyper Beam | 5.143 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 8 | bugFury Cutter fightingSacred SwordbugX-Scissor | 5.042 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 9 | bugFury Cutter fightingCross ChoprockStone Edge | 4.687 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.687 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 11 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 3.675 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.161 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 13 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 3.062 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 14 | bugBug Bite bugX-ScissorflyingFly | 3.019 | 100% | 4.5 s 0.0 charged | 67% HP left on average | |
| 15 | bugBug Bite fightingClose CombatfightingSuperpower | 2.545 | 100% | 5.0 s 0.0 charged | 61% HP left on average | |
| 16 | dragonDragon Tail dragonDragon ClawwaterAqua Tail | 2.219 | 100% | 5.0 s 1.0 charged | 55% HP left on average | |
| 17 | ghostShadow Claw fairyPlay RoughelectricThunder | 1.868 | 100% | 8.5 s 2.0 charged | 46% HP left on average | |
| 18 | normalScratch fightingCross ChopfairyPlay Rough | 1.675 | 100% | 5.0 s 1.0 charged | 40% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.629 | 100% | 6.0 s 1.0 charged | 39% HP left on average | |
| 20 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.500 | 100% | 6.5 s 2.0 charged | 33% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.