Shadow Absol counters
darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastbugX-Scissor | 8.003 | 100% | 5.5 s 1.1 charged | 84% HP left on average | |
| 2 | bugFury Cutter fightingSacred SwordbugX-Scissor | 8.000 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.583 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 7.427 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.835 | 100% | 6.5 s 1.3 charged | 75% HP left on average | |
| 6 | fightingKarate Chop steelIron HeadrockRock Slide | 6.665 | 100% | 5.5 s 1.1 charged | 78% HP left on average | |
| 7 | flyingWing Attack flyingBrave BirdflyingFly | 6.520 | 100% | 6.5 s 1.3 charged | 73% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.308 | 100% | 6.0 s 0.1 charged | 80% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.229 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 10 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 6.028 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 11 | bugInfestation poisonSludge BombwaterAqua Tail | 5.981 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.417 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 13 | fightingCounter fightingCross ChopnormalHyper Beam | 5.370 | 100% | 6.5 s 1.3 charged | 69% HP left on average | |
| 14 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 5.228 | 100% | 6.5 s 1.3 charged | 71% HP left on average | |
| 15 | fightingKarate Chop fightingClose CombatfightingCross Chop | 4.934 | 100% | 4.5 s 1.0 charged | 72% HP left on average | |
| 16 | darkSnarl fightingUpper HandelectricThunder Punch | 4.932 | 100% | 6.5 s 1.3 charged | 71% HP left on average | |
| 17 | bugFury Cutter fightingSacred SwordsteelIron Head | 4.593 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 18 | bugFury Cutter fightingCross ChoprockStone Edge | 4.575 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 19 | bugFury Cutter fightingSacred SwordbugX-Scissor | 4.207 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 20 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 4.135 | 100% | 4.5 s 0.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.