Cliff Counters
Leader“My strength comes from my loyalty to Team GO Rocket.”
Team GO Rocket Leader. Shields the first two charged attacks: modelled as one shield on slot 1 and one on slot 2, as Pokebattler does. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Cubone).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.925 | 58% | 7.3 s 0.8 charged | Slot 1 8.1Slot 2 0.7Slot 3 3.0 | |
| 2 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.414 | 57% | 8.5 s 1.0 charged | Slot 1 7.2Slot 2 0.7Slot 3 2.3 | |
| 3 | waterWaterfall waterAqua JetwaterLiquidation | 3.347 | 64% | 7.2 s 0.8 charged | Slot 1 6.7Slot 2 0.6Slot 3 2.7 | |
| 4 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 3.267 | 58% | 8.5 s 0.9 charged | Slot 1 7.7Slot 2 0.7Slot 3 1.4 | |
| 5 | waterWaterfall waterOrigin PulsewaterHydro Pump | 3.133 | 57% | 8.1 s 0.7 charged | Slot 1 5.6Slot 2 0.7Slot 3 3.1 | |
| 6 | psychicConfusion psychicFuture SightpsychicPsychic | 2.715 | 60% | 10.0 s 1.1 charged | Slot 1 4.7Slot 2 1.2Slot 3 2.2 | |
| 7 | fairyCharm fightingAura SpherefairyDazzling Gleam | 2.690 | 61% | 9.7 s 1.2 charged | Slot 1 5.4Slot 2 0.5Slot 3 2.1 | |
| 8 | psychicConfusion flyingBrave BirdflyingFly | 2.679 | 56% | 9.9 s 1.2 charged | Slot 1 5.7Slot 2 0.7Slot 3 1.6 | |
| 9 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 2.571 | 46% | 8.3 s 0.7 charged | Slot 1 6.2Slot 2 0.6Slot 3 0.9 | |
| 10 | iceIce Fang iceIce BurniceBlizzard | 2.499 | 46% | 7.8 s 0.5 charged | Slot 1 5.8Slot 2 0.8Slot 3 0.8 | |
| 11 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 2.448 | 60% | 9.9 s 2.0 charged | Slot 1 3.6Slot 2 0.6Slot 3 3.2 | |
| 12 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 2.444 | 42% | 8.3 s 0.6 charged | Slot 1 5.9Slot 2 0.6Slot 3 0.8 | |
| 13 | dragonDragon Breath ghostShadow SneakdragonDragon Claw | 2.320 | 63% | 12.3 s 2.4 charged | Slot 1 2.3Slot 2 0.6Slot 3 4.1 | |
| 14 | darkSucker Punch darkDark PulseflyingOblivion Wing | 2.289 | 68% | 10.3 s 1.5 charged | Slot 1 3.9Slot 2 1.2Slot 3 1.7 | |
| 15 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 2.274 | 49% | 8.1 s 0.7 charged | Slot 1 5.3Slot 2 0.6Slot 3 0.9 |
Slot 1 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro PumpwaterAqua Tail | 8.083 | 100% | 6.0 s 0.0 charged | ||
| 2 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 7.730 | 100% | 7.4 s 0.2 charged | ||
| 3 | waterWaterfall waterHydro PumpwaterAqua Tail | 7.219 | 100% | 7.4 s 0.2 charged | ||
| 4 | waterWaterfall waterAqua JetwaterLiquidation | 6.663 | 100% | 6.0 s 0.0 charged | ||
| 5 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 6.241 | 100% | 7.0 s 0.2 charged | ||
| 6 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 5.932 | 100% | 6.0 s 0.0 charged | ||
| 7 | iceIce Fang iceIce BurniceBlizzard | 5.823 | 100% | 5.0 s 0.0 charged | ||
| 8 | psychicConfusion flyingBrave BirdflyingFly | 5.739 | 100% | 10.3 s 0.7 charged | ||
| 9 | waterWaterfall waterOrigin PulsewaterHydro Pump | 5.586 | 100% | 6.0 s 0.0 charged | ||
| 10 | fairyCharm fightingAura SpherefairyDazzling Gleam | 5.446 | 100% | 10.2 s 0.7 charged | ||
| 11 | grassRazor Leaf grassGrass KnotgrassEnergy Ball | 5.357 | 100% | 6.0 s 0.0 charged | ||
| 12 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 5.321 | 100% | 6.0 s 0.0 charged |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnorlaxCP 7,639 · Atk 371 · Def 200 · HP 21121 movesets
Shadow GolurkCP 6,736 · Atk 429 · Def 183 · HP 1348 movesets
Shadow Galarian WeezingCP 5,438 · Atk 343 · Def 230 · HP 10910 movesets
No single Pokemon beats everything this slot can roll: the best all-rounder wins 46% of its fights here. That is real, not an averaging artefact — Snorlax, Golurk, Galarian Weezing want different answers — so the best counter for each one is listed under the table. You see which one you face before you choose.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.429 | 42% | 11.0 s 2.7 charged | ||
| 2 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.241 | 46% | 11.3 s 1.8 charged | ||
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.234 | 38% | 9.3 s 1.1 charged | ||
| 4 | psychicConfusion psychicFuture SightpsychicPsychic | 1.197 | 25% | 10.6 s 1.3 charged | ||
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.191 | 38% | 10.0 s 1.3 charged | ||
| 6 | darkSucker Punch darkDark PulsedarkFoul Play | 1.144 | 46% | 9.3 s 1.4 charged | ||
| 7 | groundMud-Slap groundDrill RunrockRock Wrecker | 1.029 | 33% | 9.6 s 1.4 charged | ||
| 8 | normalScratch groundHigh HorsepowericeIce Punch | 1.007 | 42% | 10.9 s 2.2 charged | ||
| 9 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 0.987 | 38% | 11.5 s 2.4 charged | ||
| 10 | steelMetal Sound steelIron HeaddarkFoul Play | 0.976 | 33% | 12.0 s 2.6 charged | ||
| 11 | psychicConfusion steelDoom DesirefightingAura Sphere | 0.961 | 38% | 11.1 s 1.7 charged | ||
| 12 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 0.945 | 33% | 10.7 s 1.9 charged |
Best for each Pokemon this slot can roll
- 1
Pangoro Karate Chop / Close Combat, Night Slash1.5857% - 2
Shadow Pangoro Karate Chop / Close Combat, Night Slash1.4657% - 3
Kingambit Low Kick / Focus Blast, Dark Pulse1.3843%
- 1
Yveltal Sucker Punch / Dark Pulse, Hurricane1.5775% - 2
Shadow Darkrai Sucker Punch / Dark Pulse, Foul Play1.4275% - 3
Arboliva Razor Leaf / Energy Ball, Trailblaze1.2750%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon2.4690% - 2
Shadow Metagross Bullet Punch / Flash Cannon, Earthquake2.0670% - 3
Lunala Confusion / Future Sight, Psychic1.9540%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TyranitarCP 9,103 · Atk 483 · Def 241 · HP 14712 movesets
Shadow CameruptCP 5,192 · Atk 379 · Def 164 · HP 11418 movesets
Shadow GalladeCP 7,313 · Atk 456 · Def 228 · HP 11216 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow SneakdragonDragon Claw | 4.052 | 71% | 8.1 s 1.3 charged | ||
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.666 | 79% | 6.0 s 1.1 charged | ||
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.481 | 58% | 7.3 s 1.5 charged | ||
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.449 | 58% | 7.3 s 1.5 charged | ||
| 5 | dragonDragon Breath fightingAura SpheredragonDragon Claw | 3.419 | 92% | 6.0 s 1.1 charged | ||
| 6 | waterWaterfall waterOrigin PulsewaterSurf | 3.381 | 71% | 6.5 s 0.7 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorfireFusion Flare | 3.247 | 79% | 7.0 s 1.0 charged | ||
| 8 | fightingLow Kick fightingClose CombatwaterAqua Jet | 3.185 | 67% | 5.9 s 1.1 charged | ||
| 9 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 3.154 | 67% | 6.2 s 1.2 charged | ||
| 10 | waterWater Gun waterHydro PumpwaterScald | 3.098 | 63% | 7.3 s 0.7 charged | ||
| 11 | darkBite groundEarthquakegroundBulldoze | 3.047 | 83% | 9.5 s 1.5 charged | ||
| 12 | psychicConfusion fireV-createfireOverheat | 3.043 | 67% | 7.9 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Dynamic Punch4.20100% - 2
Togekiss Peck / Aura Sphere, Dazzling Gleam3.88100% - 3
Keldeo Low Kick / Close Combat, Secret Sword3.57100%
- 1
Palkia Dragon Breath / Hydro Pump, Aqua Tail8.02100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail8.02100% - 3
Goodra Dragon Breath / Aqua Tail, Draco Meteor7.64100%
- 1
Lunala Shadow Claw / Shadow Ball, Moonblast2.77100% - 2
Florges Fairy Wind / Moonblast, Disarming Voice2.74100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Shadow Sneak2.64100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.