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Shadow Tyranitar counters

rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bite / Brutal Swing

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Tyranitar
#PokemonMovesPowerWinsTimeResult
1
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
5.500
100%6.0 s
2.0 charged
82% HP left on average
2
Scrafty
fightingCounter
fightingUpper HandfightingPower-Up Punch
5.185
100%8.0 s
2.0 charged
81% HP left on average
3
Shadow Pangoro
fightingKarate Chop
fightingClose CombatsteelIron Head
4.919
100%6.0 s
2.0 charged
80% HP left on average
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.784
100%5.0 s
2.0 charged
79% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.784
100%6.0 s
2.0 charged
79% HP left on average
6
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
4.717
100%6.0 s
2.0 charged
79% HP left on average
7
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.676
100%6.0 s
2.0 charged
79% HP left on average
8
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.676
100%6.0 s
2.0 charged
79% HP left on average
9
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
4.676
100%6.0 s
2.0 charged
79% HP left on average
10
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
4.578
100%7.0 s
2.0 charged
78% HP left on average
11
Grimmsnarl
fightingLow Kick
fairyPlay RoughfairyDraining Kiss
4.550
100%8.0 s
2.0 charged
78% HP left on average
12
Heracross
bugFury Cutter
fightingClose CombatfightingUpper Hand
4.378
100%6.0 s
2.0 charged
77% HP left on average
13
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
4.075
100%8.0 s
2.0 charged
75% HP left on average
14
Buzzwole
poisonPoison Jab
fightingSuperpowerbugLunge
4.044
100%7.0 s
2.0 charged
75% HP left on average
15
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
4.000
100%6.0 s
2.0 charged
75% HP left on average
16
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.945
100%6.0 s
2.0 charged
75% HP left on average
17
Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
3.731
100%7.0 s
2.0 charged
73% HP left on average
18
Shadow Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
3.726
100%6.0 s
2.0 charged
73% HP left on average
19
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
3.679
100%8.0 s
2.0 charged
73% HP left on average
20
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.652
100%6.0 s
2.0 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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