Shadow Tyranitar counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Brutal Swing
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound fightingClose CombatfightingUpper Hand | 5.500 | 100% | 6.0 s 2.0 charged | 82% HP left on average | |
| 2 | fightingCounter fightingUpper HandfightingPower-Up Punch | 5.185 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatsteelIron Head | 4.919 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.784 | 100% | 5.0 s 2.0 charged | 79% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.784 | 100% | 6.0 s 2.0 charged | 79% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.717 | 100% | 6.0 s 2.0 charged | 79% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.676 | 100% | 6.0 s 2.0 charged | 79% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.676 | 100% | 6.0 s 2.0 charged | 79% HP left on average | |
| 9 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 4.676 | 100% | 6.0 s 2.0 charged | 79% HP left on average | |
| 10 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.578 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 11 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 4.550 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 12 | bugFury Cutter fightingClose CombatfightingUpper Hand | 4.378 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 13 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.075 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 14 | poisonPoison Jab fightingSuperpowerbugLunge | 4.044 | 100% | 7.0 s 2.0 charged | 75% HP left on average | |
| 15 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.000 | 100% | 6.0 s 2.0 charged | 75% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.945 | 100% | 6.0 s 2.0 charged | 75% HP left on average | |
| 17 | fightingForce Palm fightingClose CombatfightingSuperpower | 3.731 | 100% | 7.0 s 2.0 charged | 73% HP left on average | |
| 18 | psychicPsywave fightingSuperpowergroundEarthquake | 3.726 | 100% | 6.0 s 2.0 charged | 73% HP left on average | |
| 19 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.679 | 100% | 8.0 s 2.0 charged | 73% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.652 | 100% | 6.0 s 2.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.