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Shadow Tyranitar counters

rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Brutal Swing

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Tyranitar
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
4.250
100%5.5 s
1.0 charged
76% HP left on average
2
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.432
100%7.5 s
1.0 charged
71% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.396
100%5.5 s
1.0 charged
71% HP left on average
4
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.229
100%6.5 s
1.0 charged
69% HP left on average
5
Kingambit
fightingLow Kick
fightingFocus BlaststeelIron Head
2.917
100%7.5 s
1.0 charged
66% HP left on average
6
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.911
100%6.5 s
1.0 charged
66% HP left on average
7
Shadow Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
2.842
100%5.5 s
1.0 charged
65% HP left on average
8
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.719
100%5.5 s
1.0 charged
63% HP left on average
9
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
2.661
100%6.5 s
1.0 charged
62% HP left on average
10
Raikou
electricVolt Switch
fightingAura SphereelectricWild Charge
2.531
100%6.5 s
1.0 charged
60% HP left on average
11
Zeraora
electricVolt Switch
fightingDynamic PunchelectricWild Charge
2.353
100%6.5 s
1.0 charged
57% HP left on average
12
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
2.328
100%6.5 s
1.0 charged
57% HP left on average
13
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.222
100%5.5 s
1.0 charged
55% HP left on average
14
Latios
dragonDragon Breath
fightingAura SpheregrassSolar Beam
2.159
100%5.5 s
1.0 charged
54% HP left on average
15
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.156
100%7.5 s
1.0 charged
54% HP left on average
16
Escavalier
fightingCounter
bugMegahorngroundDrill Run
2.125
100%7.5 s
1.0 charged
53% HP left on average
17
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
2.083
100%7.5 s
1.0 charged
52% HP left on average
18
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.030
100%5.5 s
1.0 charged
51% HP left on average
19
Rotom (Mow)
electricThunder Shock
grassLeaf StormelectricThunder
1.982
100%7.5 s
1.0 charged
50% HP left on average
20
Landorus (Therian)
groundMud Shot
fightingSuperpowergroundEarthquake
1.975
100%5.5 s
1.0 charged
49% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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