Shadow Tyranitar counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Brutal Swing
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.250 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.432 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.396 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.229 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 5 | fightingLow Kick fightingFocus BlaststeelIron Head | 2.917 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.911 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 7 | electricThunder Shock fightingAura SphereelectricWild Charge | 2.842 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.719 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 9 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.661 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 10 | electricVolt Switch fightingAura SphereelectricWild Charge | 2.531 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 11 | electricVolt Switch fightingDynamic PunchelectricWild Charge | 2.353 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 12 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.328 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.222 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 14 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 2.159 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 15 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.156 | 100% | 7.5 s 1.0 charged | 54% HP left on average | |
| 16 | fightingCounter bugMegahorngroundDrill Run | 2.125 | 100% | 7.5 s 1.0 charged | 53% HP left on average | |
| 17 | waterWater Gun waterHydro CannongroundEarthquake | 2.083 | 100% | 7.5 s 1.0 charged | 52% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.030 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 19 | electricThunder Shock grassLeaf StormelectricThunder | 1.982 | 100% | 7.5 s 1.0 charged | 50% HP left on average | |
| 20 | groundMud Shot fightingSuperpowergroundEarthquake | 1.975 | 100% | 5.5 s 1.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.