Shadow Tyranitar counters
rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Breath / Fire Blast
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 5.393 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.080 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 3 | fairyGeomancy fightingClose CombatfairyMoonblast | 3.958 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 4 | fairyCharm fightingAura SpherefairyDazzling Gleam | 3.444 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.396 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 6 | waterWaterfall waterHydro CannonfairyMoonblast | 3.311 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 7 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.104 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 8 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 3.018 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 9 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 2.765 | 100% | 9.0 s 1.0 charged | 64% HP left on average | |
| 10 | darkSnarl fightingClose CombatfairyPlay Rough | 2.700 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.696 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 12 | fairyFairy Wind fairyDazzling GleamgrassGrass Knot | 2.518 | 100% | 7.5 s 1.0 charged | 60% HP left on average | |
| 13 | fightingLow Kick fightingFocus BlaststeelIron Head | 2.500 | 100% | 7.5 s 1.0 charged | 60% HP left on average | |
| 14 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.483 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 15 | fightingLow Kick bugMegahorngroundHigh Horsepower | 2.321 | 100% | 7.5 s 1.0 charged | 57% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.264 | 100% | 5.0 s 1.0 charged | 56% HP left on average | |
| 17 | darkSnarl fightingClose CombatfairyPlay Rough | 2.160 | 100% | 8.0 s 1.0 charged | 54% HP left on average | |
| 18 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.153 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 19 | electricVolt Switch fairyDazzling GleamfairyNature's Madness | 2.125 | 100% | 8.5 s 1.0 charged | 53% HP left on average | |
| 20 | grassMagical Leaf fightingAura SpheregrassLeaf Storm | 2.083 | 100% | 6.5 s 1.0 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.