Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Charm / Sacred Sword
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.893 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 2 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 2.817 | 100% | 7.5 s 1.0 charged | 64% HP left on average | |
| 3 | ghostHex ghostShadow BallfireBlast Burn | 2.708 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 4 | fireEmber ghostShadow BallghostNight Shade | 2.649 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 5 | flyingWing Attack flyingFlyflyingSky Attack | 2.431 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 6 | flyingWing Attack flyingAir CutterfireOverheat | 2.394 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 7 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.382 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 8 | flyingGust ghostShadow BallflyingAir Cutter | 2.333 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 9 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 2.328 | 100% | 7.5 s 1.0 charged | 57% HP left on average | |
| 10 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 2.328 | 100% | 7.5 s 1.0 charged | 57% HP left on average | |
| 11 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 2.328 | 100% | 7.5 s 1.0 charged | 57% HP left on average | |
| 12 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.328 | 100% | 7.5 s 1.0 charged | 57% HP left on average | |
| 13 | bugFury Cutter electricTechno Blast (Electric)steelMagnet Bomb | 2.328 | 100% | 7.5 s 1.0 charged | 57% HP left on average | |
| 14 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.297 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 15 | flyingWing Attack flyingAir CutterfireOverheat | 2.194 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 16 | ghostShadow Claw fireOverheatfireBlast Burn | 2.194 | 100% | 7.5 s 1.0 charged | 54% HP left on average | |
| 17 | fairyFairy Wind fairyPlay RoughfireOverheat | 2.188 | 100% | 7.5 s 1.0 charged | 54% HP left on average | |
| 18 | ghostHex ghostShadow BallghostShadow Punch | 2.127 | 100% | 5.0 s 1.0 charged | 53% HP left on average | |
| 19 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.083 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 20 | flyingWing Attack flyingFlyflyingSky Attack | 2.083 | 100% | 6.5 s 1.0 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.