Shadow Gallade counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Leaf Blade
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck flyingDrill PeckdarkDark Pulse | 1.442 | 100% | 5.5 s 1.0 charged | 31% HP left on average | |
| 2 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.421 | 100% | 5.5 s 1.0 charged | 30% HP left on average | |
| 3 | dragonDragon Tail flyingAeroblast++flyingAeroblast | 1.319 | 100% | 11.0 s 2.0 charged | 24% HP left on average | |
| 4 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.263 | 100% | 5.5 s 1.0 charged | 21% HP left on average | |
| 5 | dragonDragon Tail flyingAeroblast++flyingFly | 1.255 | 100% | 6.5 s 2.0 charged | 20% HP left on average | |
| 6 | flyingWing Attack flyingBrave BirdflyingFly | 1.227 | 100% | 6.5 s 2.0 charged | 19% HP left on average | |
| 7 | flyingWing Attack flyingAir CutterfireOverheat | 1.225 | 100% | 5.5 s 1.0 charged | 18% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.221 | 100% | 7.5 s 2.0 charged | 18% HP left on average | |
| 9 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.199 | 100% | 7.5 s 2.0 charged | 17% HP left on average | |
| 10 | fireFire Spin fireFire BlaststeelIron Head | 1.190 | 100% | 7.5 s 2.0 charged | 16% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.168 | 100% | 7.5 s 2.0 charged | 14% HP left on average | |
| 12 | fireFire Spin steelIron HeadgrassSolar Beam | 1.159 | 100% | 9.5 s 2.0 charged | 14% HP left on average | |
| 13 | flyingGust flyingHurricaneflyingOblivion Wing | 1.159 | 100% | 7.5 s 2.0 charged | 14% HP left on average | |
| 14 | electricThunder Shock electricWild ChargeelectricThunder | 1.135 | 100% | 5.5 s 1.0 charged | 12% HP left on average | |
| 15 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 1.129 | 100% | 7.5 s 2.0 charged | 11% HP left on average | |
| 16 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 1.096 | 100% | 6.5 s 2.0 charged | 9% HP left on average | |
| 17 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.064 | 100% | 5.5 s 1.0 charged | 6% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.058 | 100% | 7.5 s 2.0 charged | 6% HP left on average | |
| 19 | dragonDragon Breath flyingFlydarkDark Pulse | 1.038 | 100% | 6.5 s 2.0 charged | 4% HP left on average | |
| 20 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.025 | 100% | 7.5 s 2.0 charged | 2% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.