Shadow Camerupt counters
firegroundCliff ยท slot 3Leader
CP
5,192
Attack
378.9
x1.2 Shadow
Defense
163.8
x0.83 Shadow
HP
114
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 18 (averaged)Ember / EarthquakeRock Smash / EarthquakeIncinerate / EarthquakeEmber / OverheatRock Smash / OverheatIncinerate / OverheatEmber / Solar BeamRock Smash / Solar BeamIncinerate / Solar BeamEmber / Earth PowerRock Smash / Earth PowerIncinerate / Earth PowerEmber / Rock TombRock Smash / Rock TombIncinerate / Rock TombEmber / Scorching SandsRock Smash / Scorching SandsIncinerate / Scorching Sands
Best counters against Ember / Rock Tomb
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.583 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 5 | dragonDragon Tail waterSurfwaterAqua Tail | 7.583 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 6 | waterWaterfall waterOrigin PulsewaterHydro Pump | 7.208 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 7 | waterWater Gun waterHydro PumpwaterScald | 6.750 | 100% | 6.0 s 0.0 charged | 85% HP left on average | |
| 8 | groundMud Shot waterAqua JetwaterWater Pulse | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 9 | waterWaterfall waterHydro PumpwaterAqua Tail | 6.500 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 10 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 6.480 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 11 | waterWater Gun waterHydro PumprockRock Slide | 6.125 | 100% | 6.0 s 0.0 charged | 84% HP left on average | |
| 12 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.900 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 13 | waterWaterfall waterOrigin PulsewaterHydro Pump | 5.767 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 14 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | groundMud Shot waterAqua JetwaterWater Pulse | 5.360 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 16 | waterWaterfall waterAqua JetfightingClose Combat | 5.250 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 17 | normalScratch groundHigh HorsepowernormalSwift | 5.227 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 18 | bugFury Cutter waterHydro CannonwaterHydro Pump | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 19 | waterWaterfall waterHydro PumpwaterSurf | 5.133 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 20 | groundMud Shot waterHydro CannonwaterSurf | 4.725 | 100% | 5.5 s 1.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.