Shadow Camerupt counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rock Smash / Earth Power
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 10.000 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 2 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 9.813 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 3 | psychicPsycho Cut flyingBrave BirdflyingFly | 7.714 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 4 | dragonDragon Tail waterHydro PumpgroundEarth Power | 7.280 | 100% | 8.0 s 1.0 charged | 86% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.267 | 100% | 9.0 s 1.0 charged | 86% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.813 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.813 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 8 | dragonDragon Tail waterHydro PumpgroundEarth Power | 6.067 | 100% | 8.0 s 1.0 charged | 84% HP left on average | |
| 9 | ghostHex ghostShadow BalliceIcy Wind | 5.975 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 10 | ghostAstonish ghostShadow BalliceIcy Wind | 5.975 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BallghostShadow Punch | 5.905 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatghostShadow Ball | 5.875 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 13 | ghostShadow Claw fightingClose CombatrockRock Slide | 5.786 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 14 | flyingPeck fightingAura SpherepsychicPsyshock | 5.536 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 15 | ghostAstonish ghostShadow BallpsychicPsychic | 5.480 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 16 | ghostHex waterSurfwaterBubble Beam | 5.469 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 17 | ghostHex waterScaldwaterSurf | 5.281 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatghostShadow Ball | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 19 | poisonPoison Jab waterAqua TailbugMegahorn | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BallfightingFocus Blast | 5.167 | 100% | 7.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.