Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Sludge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BallrockPower Gem | 2.085 | 100% | 14.0 s 3.0 charged | 52% HP left on average | |
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.000 | 100% | 14.0 s 3.0 charged | 50% HP left on average | |
| 3 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 1.954 | 100% | 14.5 s 3.0 charged | 49% HP left on average | |
| 4 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.909 | 100% | 12.5 s 1.0 charged | 48% HP left on average | |
| 5 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 1.885 | 100% | 15.0 s 3.0 charged | 47% HP left on average | |
| 6 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.849 | 100% | 10.0 s 3.0 charged | 46% HP left on average | |
| 7 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 1.833 | 100% | 12.0 s 3.0 charged | 45% HP left on average | |
| 8 | psychicConfusion psychicFuture SightpsychicPsychic | 1.760 | 100% | 10.5 s 1.0 charged | 43% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallghostOminous Wind | 1.735 | 100% | 14.0 s 3.0 charged | 42% HP left on average | |
| 10 | ghostShadow Claw ghostShadow SneakrockAncient Power | 1.723 | 100% | 14.0 s 3.0 charged | 42% HP left on average | |
| 11 | steelMetal Sound steelHeavy SlamrockRock Tomb | 1.696 | 100% | 15.0 s 3.0 charged | 41% HP left on average | |
| 12 | steelMetal Sound darkDark PulsedarkFoul Play | 1.615 | 100% | 13.0 s 3.0 charged | 38% HP left on average | |
| 13 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.594 | 100% | 12.5 s 3.0 charged | 37% HP left on average | |
| 14 | psychicConfusion steelDoom DesirepsychicPsychic | 1.588 | 100% | 12.5 s 1.0 charged | 37% HP left on average | |
| 15 | groundMud-Slap groundDrill RunrockRock Wrecker | 1.522 | 100% | 10.5 s 2.0 charged | 34% HP left on average | |
| 16 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.486 | 100% | 11.5 s 1.0 charged | 33% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 1.429 | 100% | 12.5 s 1.0 charged | 30% HP left on average | |
| 18 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 1.417 | 100% | 15.0 s 3.0 charged | 29% HP left on average | |
| 19 | icePowder Snow rockRock SlideiceIcy Wind | 1.411 | 100% | 14.0 s 3.0 charged | 29% HP left on average | |
| 20 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.408 | 100% | 14.0 s 3.0 charged | 29% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.