Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Play Rough
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 5.500 | 100% | 10.0 s 0.0 charged | 82% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.235 | 100% | 9.5 s 2.0 charged | 69% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 2.917 | 100% | 9.5 s 1.0 charged | 66% HP left on average | |
| 4 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 2.153 | 100% | 15.0 s 3.0 charged | 54% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.132 | 100% | 10.0 s 1.0 charged | 53% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 1.880 | 100% | 9.0 s 0.0 charged | 47% HP left on average | |
| 7 | psychicConfusion psychicPsychicghostShadow Ball | 1.850 | 100% | 8.5 s 1.0 charged | 46% HP left on average | |
| 8 | normalScratch groundHigh HorsepowernormalSwift | 1.729 | 100% | 10.5 s 2.0 charged | 42% HP left on average | |
| 9 | steelSteel Wing rockAncient PowerdarkCrunch | 1.711 | 100% | 9.5 s 1.0 charged | 42% HP left on average | |
| 10 | psychicConfusion psychicPsystrikepsychicPsychic | 1.607 | 100% | 8.0 s 0.0 charged | 38% HP left on average | |
| 11 | groundMud Shot groundEarthquakewaterHydro Cannon | 1.421 | 100% | 10.5 s 2.0 charged | 30% HP left on average | |
| 12 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 1.410 | 100% | 9.5 s 1.0 charged | 29% HP left on average | |
| 13 | psychicConfusion steelDoom DesirepsychicPsychic | 1.167 | 100% | 11.0 s 1.0 charged | 14% HP left on average | |
| 14 | fireFire Spin steelIron HeadgroundEarth Power | 1.157 | 100% | 17.0 s 3.0 charged | 14% HP left on average | |
| 15 | poisonAcid poisonGunk ShotrockRock Slide | 1.155 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 16 | psychicConfusion psychicFuture SightpsychicPsychic | 1.134 | 100% | 8.0 s 0.0 charged | 12% HP left on average | |
| 17 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.128 | 100% | 12.5 s 3.0 charged | 11% HP left on average | |
| 18 | fireIncinerate rockRock SlidefireFlame Charge | 1.109 | 100% | 14.5 s 3.0 charged | 10% HP left on average | |
| 19 | psychicConfusion psychicFuture SightfireFire Blast | 1.100 | 100% | 10.0 s 0.0 charged | 9% HP left on average | |
| 20 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 1.081 | 100% | 15.0 s 3.0 charged | 7% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.