Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Hyper Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 5.500 | 100% | 10.0 s 0.0 charged | 82% HP left on average | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 3.804 | 100% | 12.5 s 2.0 charged | 74% HP left on average | |
| 3 | psychicConfusion psychicPsychicpsychicPsybeam | 3.700 | 100% | 10.0 s 0.0 charged | 73% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightsteelIron Head | 3.380 | 100% | 13.5 s 2.0 charged | 70% HP left on average | |
| 5 | fireEmber ghostShadow BallfireHeat Wave | 3.348 | 100% | 12.5 s 2.0 charged | 70% HP left on average | |
| 6 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.235 | 100% | 9.5 s 2.0 charged | 69% HP left on average | |
| 7 | fireIncinerate ghostPoltergeistghostShadow Ball | 3.231 | 100% | 14.0 s 2.0 charged | 69% HP left on average | |
| 8 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 3.143 | 100% | 11.5 s 2.0 charged | 68% HP left on average | |
| 9 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 3.116 | 100% | 13.5 s 2.0 charged | 68% HP left on average | |
| 10 | fireIncinerate ghostPoltergeistghostShadow Ball | 2.962 | 100% | 14.0 s 2.0 charged | 66% HP left on average | |
| 11 | groundMud-Slap groundDrill RunrockRock Wrecker | 2.763 | 100% | 10.0 s 1.0 charged | 64% HP left on average | |
| 12 | groundMud-Slap groundEarth PowerghostPoltergeist | 2.746 | 100% | 10.5 s 0.0 charged | 64% HP left on average | |
| 13 | steelMetal Sound darkDark PulsedarkFoul Play | 2.739 | 100% | 12.5 s 2.0 charged | 63% HP left on average | |
| 14 | fightingLow Kick ghostShadow BallghostRage Fist | 2.707 | 100% | 13.5 s 2.0 charged | 63% HP left on average | |
| 15 | fireIncinerate ghostPoltergeistghostShadow Ball | 2.692 | 100% | 14.0 s 2.0 charged | 63% HP left on average | |
| 16 | steelMetal Sound steelHeavy SlamrockRock Slide | 2.680 | 100% | 13.5 s 2.0 charged | 63% HP left on average | |
| 17 | psychicPsywave ghostShadow BallfireMystical Fire | 2.680 | 100% | 13.5 s 2.0 charged | 63% HP left on average | |
| 18 | psychicConfusion steelDoom DesirepsychicPsychic | 2.625 | 100% | 12.0 s 0.0 charged | 62% HP left on average | |
| 19 | groundMud-Slap groundEarth PowerghostShadow Punch | 2.621 | 100% | 12.0 s 2.0 charged | 62% HP left on average | |
| 20 | fireIncinerate rockRock SlidefireFlame Charge | 2.603 | 100% | 14.0 s 2.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.