Shadow Galarian Weezing counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Brutal Swing
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 5.641 | 100% | 10.5 s 1.0 charged | 82% HP left on average | |
| 2 | ghostShadow Claw ghostShadow SneakrockAncient Power | 4.720 | 100% | 14.0 s 4.0 charged | 79% HP left on average | |
| 3 | ghostShadow Claw ghostShadow BallghostOminous Wind | 4.720 | 100% | 14.0 s 4.0 charged | 79% HP left on average | |
| 4 | psychicPsycho Cut steelGyro BallghostShadow Ball | 4.467 | 100% | 14.0 s 4.0 charged | 78% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForcerockAncient Power | 4.214 | 100% | 16.5 s 4.0 charged | 76% HP left on average | |
| 6 | ghostShadow Claw rockRock SlidefireFire Punch | 3.889 | 100% | 13.0 s 3.0 charged | 74% HP left on average | |
| 7 | psychicConfusion psychicPsychicpsychicPsybeam | 3.795 | 100% | 10.5 s 1.0 charged | 74% HP left on average | |
| 8 | fireEmber ghostShadow BallfireHeat Wave | 3.422 | 100% | 13.0 s 3.0 charged | 71% HP left on average | |
| 9 | ghostHex ghostShadow BallrockPower Gem | 3.420 | 100% | 14.0 s 4.0 charged | 71% HP left on average | |
| 10 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.385 | 100% | 10.0 s 3.0 charged | 70% HP left on average | |
| 11 | psychicPsycho Cut psychicFuture SightsteelIron Head | 3.380 | 100% | 14.0 s 4.0 charged | 70% HP left on average | |
| 12 | fireIncinerate ghostPoltergeistghostShadow Ball | 3.360 | 100% | 15.0 s 4.0 charged | 70% HP left on average | |
| 13 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 3.220 | 100% | 12.0 s 3.0 charged | 69% HP left on average | |
| 14 | steelIron Tail steelHeavy SlamrockMeteor Beam | 3.128 | 100% | 12.5 s 1.0 charged | 68% HP left on average | |
| 15 | fireIncinerate ghostPoltergeistghostShadow Ball | 3.080 | 100% | 15.0 s 4.0 charged | 68% HP left on average | |
| 16 | groundMud-Slap groundDrill RunrockRock Wrecker | 2.877 | 100% | 10.5 s 2.0 charged | 65% HP left on average | |
| 17 | groundMud-Slap groundEarth PowerghostPoltergeist | 2.836 | 100% | 11.0 s 1.0 charged | 65% HP left on average | |
| 18 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 2.827 | 100% | 15.5 s 4.0 charged | 65% HP left on average | |
| 19 | steelMetal Sound darkDark PulsedarkFoul Play | 2.821 | 100% | 13.0 s 3.0 charged | 65% HP left on average | |
| 20 | fireIncinerate ghostPoltergeistghostShadow Ball | 2.800 | 100% | 15.0 s 4.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.