Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Brutal Swing
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 5.641 | 100% | 10.5 s 1.0 charged | 82% HP left on average | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 3.889 | 100% | 13.0 s 3.0 charged | 74% HP left on average | |
| 3 | psychicConfusion psychicPsychicpsychicPsybeam | 3.795 | 100% | 10.5 s 1.0 charged | 74% HP left on average | |
| 4 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.385 | 100% | 10.0 s 3.0 charged | 70% HP left on average | |
| 5 | groundMud-Slap groundDrill RunrockRock Wrecker | 2.877 | 100% | 10.5 s 2.0 charged | 65% HP left on average | |
| 6 | groundMud-Slap groundEarth PowerghostPoltergeist | 2.836 | 100% | 11.0 s 1.0 charged | 65% HP left on average | |
| 7 | groundMud-Slap groundEarth PowerghostShadow Punch | 2.703 | 100% | 12.5 s 3.0 charged | 63% HP left on average | |
| 8 | psychicConfusion steelDoom DesirepsychicPsychic | 2.700 | 100% | 12.5 s 1.0 charged | 63% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 2.540 | 100% | 15.0 s 4.0 charged | 61% HP left on average | |
| 10 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.531 | 100% | 11.5 s 1.0 charged | 60% HP left on average | |
| 11 | fireEmber fireOverheatelectricWild Charge | 2.435 | 100% | 12.0 s 3.0 charged | 59% HP left on average | |
| 12 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 2.329 | 100% | 13.0 s 2.0 charged | 57% HP left on average | |
| 13 | psychicPsywave ghostShadow BallfireMystical Fire | 2.271 | 100% | 13.5 s 3.0 charged | 56% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 2.258 | 100% | 12.5 s 1.0 charged | 56% HP left on average | |
| 15 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.219 | 100% | 10.5 s 2.0 charged | 55% HP left on average | |
| 16 | psychicConfusion psychicPsystrikepsychicPsychic | 2.118 | 100% | 7.0 s 1.0 charged | 53% HP left on average | |
| 17 | groundMud-Slap groundEarthquakerockStone Edge | 2.097 | 100% | 12.5 s 1.0 charged | 52% HP left on average | |
| 18 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 2.062 | 100% | 12.0 s 3.0 charged | 51% HP left on average | |
| 19 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 2.062 | 100% | 12.0 s 3.0 charged | 51% HP left on average | |
| 20 | steelIron Tail rockStone EdgefireFire Blast | 2.032 | 100% | 12.5 s 1.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.