Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Brutal Swing
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 1.575 | 100% | 13.0 s 3.0 charged | 37% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.419 | 100% | 10.0 s 3.0 charged | 30% HP left on average | |
| 3 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 1.417 | 100% | 13.0 s 2.0 charged | 29% HP left on average | |
| 4 | ghostShadow Claw rockRock SlidefireFire Punch | 1.296 | 100% | 13.0 s 3.0 charged | 23% HP left on average | |
| 5 | steelIron Tail rockStone EdgefireFire Blast | 1.219 | 100% | 12.5 s 1.0 charged | 18% HP left on average | |
| 6 | groundMud-Slap groundDrill RunrockRock Wrecker | 1.160 | 100% | 10.5 s 2.0 charged | 14% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 1.148 | 100% | 12.5 s 1.0 charged | 13% HP left on average | |
| 8 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.140 | 100% | 12.5 s 1.0 charged | 12% HP left on average | |
| 9 | flyingPeck psychicPsyshockfireFlamethrower | 1.113 | 100% | 12.0 s 3.0 charged | 10% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 1.079 | 100% | 15.5 s 4.0 charged | 7% HP left on average | |
| 11 | steelIron Tail rockStone EdgefireFire Blast | 1.062 | 100% | 14.5 s 3.0 charged | 6% HP left on average | |
| 12 | normalScratch groundHigh HorsepowernormalSwift | 1.013 | 100% | 13.0 s 3.0 charged | 1% HP left on average | |
| 13 | groundMud-Slap groundEarthquakerockStone Edge | 1.010 | 100% | 12.5 s 1.0 charged | 1% HP left on average | |
| 14 | groundMud-Slap groundEarthquakerockStone Edge | 0.963 | 0% | 14.0 s 2.0 charged | 0% HP left on average | |
| 15 | steelSteel Wing iceIce BurniceBlizzard | 0.917 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 16 | normalQuick Attack psychicPsyshockghostShadow Ball | 0.917 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 17 | steelMetal Claw steelIron HeadelectricThunder | 0.890 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 18 | steelMetal Claw steelIron HeadelectricThunder | 0.890 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 19 | groundMud-Slap rockMeteor BeamsteelHeavy Slam | 0.890 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 20 | fightingLow Kick ghostShadow BallghostRage Fist | 0.890 | 0% | 14.5 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.