Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Play Rough
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.447 | 100% | 9.5 s 3.0 charged | 31% HP left on average | |
| 2 | fireFire Spin steelIron HeadgroundEarth Power | 1.383 | 100% | 15.0 s 2.0 charged | 28% HP left on average | |
| 3 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.366 | 100% | 12.5 s 3.0 charged | 27% HP left on average | |
| 4 | steelSteel Wing groundEarthquakeflyingBrave Bird | 1.277 | 100% | 14.0 s 1.0 charged | 22% HP left on average | |
| 5 | normalQuick Attack psychicPsyshockfireV-create | 1.243 | 100% | 11.5 s 3.0 charged | 20% HP left on average | |
| 6 | poisonAcid poisonGunk ShotrockRock Slide | 1.241 | 100% | 13.5 s 3.0 charged | 19% HP left on average | |
| 7 | steelMetal Sound steelGyro BallfireOverheat | 1.237 | 100% | 14.5 s 3.0 charged | 19% HP left on average | |
| 8 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 1.216 | 100% | 12.5 s 2.0 charged | 18% HP left on average | |
| 9 | psychicConfusion steelDoom DesirepsychicPsychic | 1.204 | 100% | 12.0 s 1.0 charged | 17% HP left on average | |
| 10 | steelSteel Wing groundEarthquakeflyingBrave Bird | 1.154 | 100% | 11.0 s 1.0 charged | 13% HP left on average | |
| 11 | groundSand Attack steelIron HeadflyingAir Cutter | 1.120 | 100% | 13.5 s 3.0 charged | 11% HP left on average | |
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.117 | 100% | 11.0 s 1.0 charged | 10% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 1.085 | 100% | 14.5 s 3.0 charged | 8% HP left on average | |
| 14 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 1.081 | 100% | 14.5 s 3.0 charged | 7% HP left on average | |
| 15 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.070 | 100% | 13.5 s 3.0 charged | 7% HP left on average | |
| 16 | fireFire Spin steelIron HeadgroundEarth Power | 1.054 | 100% | 17.0 s 4.0 charged | 5% HP left on average | |
| 17 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 1.024 | 100% | 14.5 s 3.0 charged | 2% HP left on average | |
| 18 | poisonAcid psychicPsyshockpsychicFuture Sight | 1.022 | 100% | 11.5 s 3.0 charged | 2% HP left on average | |
| 19 | ghostHex fireBlast BurnghostShadow Ball | 1.021 | 100% | 14.0 s 3.0 charged | 2% HP left on average | |
| 20 | fireIncinerate groundEarth PowerfireOverheat | 1.019 | 100% | 14.5 s 3.0 charged | 2% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.