Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Overheat
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate groundEarth PowerfireOverheat | 1.296 | 100% | 14.5 s 3.0 charged | 23% HP left on average | |
| 2 | dragonDragon Breath fireOverheatfireFusion Flare | 1.131 | 100% | 13.5 s 3.0 charged | 12% HP left on average | |
| 3 | poisonAcid poisonGunk ShotrockRock Slide | 1.129 | 100% | 13.5 s 3.0 charged | 11% HP left on average | |
| 4 | normalQuick Attack psychicPsyshockfireV-create | 1.112 | 100% | 11.5 s 3.0 charged | 10% HP left on average | |
| 5 | fireIncinerate rockRock SlidefireFlame Charge | 1.046 | 100% | 16.0 s 4.0 charged | 4% HP left on average | |
| 6 | steelSteel Wing groundEarthquakeflyingBrave Bird | 1.029 | 100% | 11.0 s 1.0 charged | 3% HP left on average | |
| 7 | dragonDragon Tail poisonSludge BombdragonDynamax Cannon | 1.018 | 100% | 14.0 s 3.0 charged | 2% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 0.972 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 9 | steelSteel Wing groundEarthquakeflyingBrave Bird | 0.963 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 10 | psychicConfusion psychicPsystrikepsychicPsychic | 0.881 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 11 | fireFire Fang electricWild ChargerockRock Slide | 0.844 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 12 | fireFire Fang fireOverheatfireFusion Flare | 0.835 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicFuture SightpsychicPsychic | 0.798 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 14 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 0.789 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 15 | fireFire Fang fireOverheatsteelIron Head | 0.780 | 0% | 13.0 s 2.0 charged | 0% HP left on average | |
| 16 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.771 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 17 | steelSteel Wing rockAncient PowerdarkCrunch | 0.771 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 18 | psychicConfusion psychicPsychicghostShadow Ball | 0.743 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 19 | psychicConfusion psychicPsystrikepsychicPsychic | 0.716 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 20 | steelBullet Punch steelIron HeadgrassTrailblaze | 0.706 | 0% | 7.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.