Shadow Galarian Weezing counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Brutal Swing
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.238 | 100% | 9.5 s 4.0 charged | 81% HP left on average | |
| 2 | normalQuick Attack psychicPsyshockfireV-create | 4.021 | 100% | 11.5 s 4.0 charged | 75% HP left on average | |
| 3 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 3.881 | 100% | 12.5 s 3.0 charged | 74% HP left on average | |
| 4 | psychicConfusion steelDoom DesirepsychicPsychic | 3.635 | 100% | 12.0 s 2.0 charged | 72% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.447 | 100% | 11.0 s 2.0 charged | 71% HP left on average | |
| 6 | fireEmber psychicPsyshockfireHeat Wave | 3.360 | 100% | 10.5 s 4.0 charged | 70% HP left on average | |
| 7 | psychicConfusion psychicFuture SightpsychicPsychic | 3.333 | 100% | 10.0 s 2.0 charged | 70% HP left on average | |
| 8 | psychicConfusion psychicPsyshocknormalHyper Beam | 3.259 | 100% | 10.0 s 2.0 charged | 69% HP left on average | |
| 9 | poisonAcid psychicPsyshockpsychicFuture Sight | 3.250 | 100% | 11.5 s 4.0 charged | 69% HP left on average | |
| 10 | steelBullet Punch steelFlash CannongroundEarthquake | 3.240 | 100% | 10.0 s 2.0 charged | 69% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 3.170 | 100% | 12.5 s 4.0 charged | 68% HP left on average | |
| 12 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 3.170 | 100% | 12.5 s 4.0 charged | 68% HP left on average | |
| 13 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 3.170 | 100% | 12.5 s 4.0 charged | 68% HP left on average | |
| 14 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 3.170 | 100% | 12.5 s 4.0 charged | 68% HP left on average | |
| 15 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 3.170 | 100% | 12.5 s 4.0 charged | 68% HP left on average | |
| 16 | steelMetal Sound psychicPsyshocksteelFlash Cannon | 3.043 | 100% | 11.5 s 4.0 charged | 67% HP left on average | |
| 17 | steelMetal Sound waterHydro CannonwaterHydro Pump | 2.982 | 100% | 11.5 s 4.0 charged | 66% HP left on average | |
| 18 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.965 | 100% | 13.5 s 4.0 charged | 66% HP left on average | |
| 19 | fireEmber fireOverheatpsychicPsyshock | 2.904 | 100% | 12.5 s 4.0 charged | 66% HP left on average | |
| 20 | fireEmber fireBlast BurnfirePyroball | 2.893 | 100% | 11.5 s 4.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.