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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Brutal Swing

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
2.535
100%8.0 s
1.0 charged
61% HP left on average
2
Zacian (Crowned Sword)
steelMetal Claw
normalGiga ImpactfairyPlay Rough
1.874
100%12.5 s
3.0 charged
47% HP left on average
3
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
1.667
100%9.5 s
4.0 charged
40% HP left on average
4
Shadow Alakazam
psychicConfusion
psychicFuture SightpsychicPsychic
1.628
100%8.0 s
1.0 charged
39% HP left on average
5
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
1.609
100%8.5 s
2.0 charged
38% HP left on average
6
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
1.400
100%12.5 s
4.0 charged
29% HP left on average
7
Hisuian Avalugg
icePowder Snow
rockRock SlideiceIcy Wind
1.389
100%13.5 s
4.0 charged
28% HP left on average
8
Togekiss
flyingPeck
psychicPsyshockfireFlamethrower
1.355
100%11.5 s
4.0 charged
26% HP left on average
9
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
1.237
100%13.5 s
4.0 charged
19% HP left on average
10
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
1.179
100%11.5 s
4.0 charged
15% HP left on average
11
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.167
100%13.0 s
2.0 charged
14% HP left on average
12
Lapras
psychicPsywave
iceBlizzardwaterSparkling Aria
1.156
100%14.0 s
4.0 charged
13% HP left on average
13
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.152
100%14.5 s
4.0 charged
13% HP left on average
14
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
1.128
100%11.5 s
4.0 charged
11% HP left on average
15
Genesect
bugFury Cutter
steelMagnet BombnormalTechno Blast (Normal)
1.120
100%12.5 s
4.0 charged
11% HP left on average
16
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
1.120
100%12.5 s
4.0 charged
11% HP left on average
17
Genesect (Chill)
bugFury Cutter
steelMagnet BombiceTechno Blast (Ice)
1.120
100%12.5 s
4.0 charged
11% HP left on average
18
Genesect (Douse)
bugFury Cutter
steelMagnet BombwaterTechno Blast (Water)
1.120
100%12.5 s
4.0 charged
11% HP left on average
19
Genesect (Shock)
bugFury Cutter
steelMagnet BombelectricTechno Blast (Electric)
1.120
100%12.5 s
4.0 charged
11% HP left on average
20
Primarina
waterWaterfall
waterHydro CannonpsychicPsychic
1.117
100%14.5 s
4.0 charged
10% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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