Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Brutal Swing
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsystrikepsychicPsychic | 2.535 | 100% | 8.0 s 1.0 charged | 61% HP left on average | |
| 2 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 1.874 | 100% | 12.5 s 3.0 charged | 47% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.667 | 100% | 9.5 s 4.0 charged | 40% HP left on average | |
| 4 | psychicConfusion psychicFuture SightpsychicPsychic | 1.628 | 100% | 8.0 s 1.0 charged | 39% HP left on average | |
| 5 | psychicConfusion psychicPsychicghostShadow Ball | 1.609 | 100% | 8.5 s 2.0 charged | 38% HP left on average | |
| 6 | steelMetal Sound darkDark PulsedarkFoul Play | 1.400 | 100% | 12.5 s 4.0 charged | 29% HP left on average | |
| 7 | icePowder Snow rockRock SlideiceIcy Wind | 1.389 | 100% | 13.5 s 4.0 charged | 28% HP left on average | |
| 8 | flyingPeck psychicPsyshockfireFlamethrower | 1.355 | 100% | 11.5 s 4.0 charged | 26% HP left on average | |
| 9 | normalScratch groundHigh HorsepowernormalSwift | 1.237 | 100% | 13.5 s 4.0 charged | 19% HP left on average | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 1.179 | 100% | 11.5 s 4.0 charged | 15% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 1.167 | 100% | 13.0 s 2.0 charged | 14% HP left on average | |
| 12 | psychicPsywave iceBlizzardwaterSparkling Aria | 1.156 | 100% | 14.0 s 4.0 charged | 13% HP left on average | |
| 13 | waterWaterfall waterSurfwaterAqua Tail | 1.152 | 100% | 14.5 s 4.0 charged | 13% HP left on average | |
| 14 | steelMetal Sound waterHydro CannonwaterHydro Pump | 1.128 | 100% | 11.5 s 4.0 charged | 11% HP left on average | |
| 15 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 1.120 | 100% | 12.5 s 4.0 charged | 11% HP left on average | |
| 16 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 1.120 | 100% | 12.5 s 4.0 charged | 11% HP left on average | |
| 17 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 1.120 | 100% | 12.5 s 4.0 charged | 11% HP left on average | |
| 18 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 1.120 | 100% | 12.5 s 4.0 charged | 11% HP left on average | |
| 19 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 1.120 | 100% | 12.5 s 4.0 charged | 11% HP left on average | |
| 20 | waterWaterfall waterHydro CannonpsychicPsychic | 1.117 | 100% | 14.5 s 4.0 charged | 10% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.