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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Brutal Swing

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
normalGiga ImpactfairyPlay Rough
1.235
100%12.5 s
3.0 charged
19% HP left on average
2
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
1.005
100%12.5 s
4.0 charged
1% HP left on average
3
Sylveon
normalQuick Attack
psychicPsyshockghostShadow Ball
0.890
0%12.0 s
4.0 charged
0% HP left on average
4
Tapu Lele
psychicConfusion
psychicPsyshockpsychicFuture Sight
0.853
0%9.0 s
2.0 charged
0% HP left on average
5
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
0.844
0%14.5 s
4.0 charged
0% HP left on average
6
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
0.835
0%9.5 s
3.0 charged
0% HP left on average
7
Kyurem (White)
steelSteel Wing
iceIce BurniceBlizzard
0.826
0%9.0 s
1.0 charged
0% HP left on average
8
Metagross
steelBullet Punch
steelFlash CannongroundEarthquake
0.826
0%9.0 s
1.0 charged
0% HP left on average
9
Shadow Empoleon
steelSteel Wing
steelFlash CannonwaterHydro Pump
0.826
0%9.0 s
1.0 charged
0% HP left on average
10
Meloetta (Aria)
psychicConfusion
psychicPsyshocknormalHyper Beam
0.817
0%9.5 s
3.0 charged
0% HP left on average
11
Shadow Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
0.780
0%8.0 s
1.0 charged
0% HP left on average
12
Krookodile
darkSnarl
groundSand TombdarkCrunch
0.780
0%9.5 s
2.0 charged
0% HP left on average
13
Gardevoir
psychicConfusion
psychicSynchronoisepsychicPsychic
0.771
0%8.0 s
1.0 charged
0% HP left on average
14
Empoleon
steelSteel Wing
steelFlash CannonwaterHydro Pump
0.743
0%9.5 s
2.0 charged
0% HP left on average
15
Shadow Dialga
steelMetal Claw
electricThunderdragonDraco Meteor
0.743
0%9.5 s
2.0 charged
0% HP left on average
16
Shadow Reshiram
fireFire Fang
fireOverheatrockStone Edge
0.743
0%9.5 s
2.0 charged
0% HP left on average
17
Scizor
steelBullet Punch
steelIron HeadgrassTrailblaze
0.743
0%9.5 s
3.0 charged
0% HP left on average
18
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
0.743
0%9.5 s
3.0 charged
0% HP left on average
19
Shadow Donphan
groundMud-Slap
groundEarthquakesteelHeavy Slam
0.734
0%8.0 s
1.0 charged
0% HP left on average
20
Lucario
steelBullet Punch
steelFlash CannonghostShadow Ball
0.734
0%8.0 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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