Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Brutal Swing
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 1.235 | 100% | 12.5 s 3.0 charged | 19% HP left on average | |
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 1.005 | 100% | 12.5 s 4.0 charged | 1% HP left on average | |
| 3 | normalQuick Attack psychicPsyshockghostShadow Ball | 0.890 | 0% | 12.0 s 4.0 charged | 0% HP left on average | |
| 4 | psychicConfusion psychicPsyshockpsychicFuture Sight | 0.853 | 0% | 9.0 s 2.0 charged | 0% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 0.844 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 0.835 | 0% | 9.5 s 3.0 charged | 0% HP left on average | |
| 7 | steelSteel Wing iceIce BurniceBlizzard | 0.826 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 8 | steelBullet Punch steelFlash CannongroundEarthquake | 0.826 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 9 | steelSteel Wing steelFlash CannonwaterHydro Pump | 0.826 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 10 | psychicConfusion psychicPsyshocknormalHyper Beam | 0.817 | 0% | 9.5 s 3.0 charged | 0% HP left on average | |
| 11 | groundMud-Slap groundEarthquakerockStone Edge | 0.780 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 12 | darkSnarl groundSand TombdarkCrunch | 0.780 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicSynchronoisepsychicPsychic | 0.771 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 14 | steelSteel Wing steelFlash CannonwaterHydro Pump | 0.743 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 15 | steelMetal Claw electricThunderdragonDraco Meteor | 0.743 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 16 | fireFire Fang fireOverheatrockStone Edge | 0.743 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 17 | steelBullet Punch steelIron HeadgrassTrailblaze | 0.743 | 0% | 9.5 s 3.0 charged | 0% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 0.743 | 0% | 9.5 s 3.0 charged | 0% HP left on average | |
| 19 | groundMud-Slap groundEarthquakesteelHeavy Slam | 0.734 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 20 | steelBullet Punch steelFlash CannonghostShadow Ball | 0.734 | 0% | 8.0 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.