Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Hyper Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow ForcerockAncient Power | 3.825 | 100% | 16.0 s 3.0 charged | 74% HP left on average | |
| 2 | ghostHex ghostShadow BallrockPower Gem | 3.160 | 100% | 13.5 s 2.0 charged | 68% HP left on average | |
| 3 | psychicPsycho Cut psychicFuture SightsteelIron Head | 3.140 | 100% | 13.5 s 2.0 charged | 68% HP left on average | |
| 4 | ghostShadow Claw ghostShadow SneakrockAncient Power | 2.907 | 100% | 13.5 s 2.0 charged | 66% HP left on average | |
| 5 | ghostShadow Claw ghostShadow BallghostOminous Wind | 2.907 | 100% | 13.5 s 2.0 charged | 66% HP left on average | |
| 6 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 2.905 | 100% | 11.5 s 2.0 charged | 66% HP left on average | |
| 7 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.884 | 100% | 13.5 s 2.0 charged | 65% HP left on average | |
| 8 | psychicConfusion psychicFuture SightpsychicPsychic | 2.833 | 100% | 12.0 s 0.0 charged | 65% HP left on average | |
| 9 | fireIncinerate ghostPoltergeistghostShadow Ball | 2.818 | 100% | 15.5 s 3.0 charged | 65% HP left on average | |
| 10 | fireIncinerate ghostPoltergeistghostShadow Ball | 2.600 | 100% | 15.5 s 3.0 charged | 62% HP left on average | |
| 11 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.550 | 100% | 11.0 s 2.0 charged | 61% HP left on average | |
| 12 | steelIron Tail steelHeavy SlamrockMeteor Beam | 2.519 | 100% | 13.5 s 0.0 charged | 60% HP left on average | |
| 13 | steelIron Tail steelHeavy SlamrockStone Edge | 2.473 | 100% | 14.5 s 1.0 charged | 60% HP left on average | |
| 14 | groundMud-Slap groundEarth PowerghostShadow Punch | 2.424 | 100% | 12.0 s 2.0 charged | 59% HP left on average | |
| 15 | ghostHex fireBlast BurnghostShadow Ball | 2.400 | 100% | 13.5 s 2.0 charged | 58% HP left on average | |
| 16 | fireIncinerate ghostPoltergeistghostShadow Ball | 2.364 | 100% | 15.5 s 3.0 charged | 58% HP left on average | |
| 17 | ghostShadow Claw rockRock SlidefireFire Punch | 2.348 | 100% | 12.5 s 2.0 charged | 57% HP left on average | |
| 18 | psychicConfusion psychicPsychicpsychicPsybeam | 2.283 | 100% | 10.0 s 0.0 charged | 56% HP left on average | |
| 19 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.258 | 100% | 11.0 s 0.0 charged | 56% HP left on average | |
| 20 | ghostAstonish ghostShadow BalliceIcy Wind | 2.255 | 100% | 17.0 s 3.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.