Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Brutal Swing
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsystrikepsychicPsychic | 2.141 | 100% | 8.0 s 1.0 charged | 53% HP left on average | |
| 2 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 1.495 | 100% | 12.5 s 3.0 charged | 33% HP left on average | |
| 3 | psychicConfusion psychicFuture SightpsychicPsychic | 1.376 | 100% | 8.5 s 2.0 charged | 27% HP left on average | |
| 4 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.325 | 100% | 11.0 s 4.0 charged | 25% HP left on average | |
| 5 | icePowder Snow rockRock SlideiceIcy Wind | 1.243 | 100% | 13.5 s 4.0 charged | 20% HP left on average | |
| 6 | flyingPeck psychicPsyshockfireFlamethrower | 1.211 | 100% | 11.5 s 4.0 charged | 17% HP left on average | |
| 7 | steelMetal Sound darkDark PulsedarkFoul Play | 1.174 | 100% | 12.5 s 4.0 charged | 15% HP left on average | |
| 8 | normalScratch groundHigh HorsepowernormalSwift | 1.049 | 100% | 14.0 s 4.0 charged | 5% HP left on average | |
| 9 | steelSteel Wing groundEarthquakeflyingBrave Bird | 1.037 | 100% | 13.0 s 2.0 charged | 4% HP left on average | |
| 10 | dragonDragon Tail poisonSludge BombdragonDynamax Cannon | 0.945 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 11 | psychicConfusion psychicPsychicghostShadow Ball | 0.927 | 0% | 9.5 s 3.0 charged | 0% HP left on average | |
| 12 | steelSteel Wing rockAncient PowerdarkCrunch | 0.908 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 13 | steelBullet Punch steelFlash CannongroundEarthquake | 0.908 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 0.908 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 15 | normalQuick Attack psychicPsyshockghostShadow Ball | 0.899 | 0% | 14.5 s 5.0 charged | 0% HP left on average | |
| 16 | psychicConfusion psychicPsystrikepsychicPsychic | 0.890 | 0% | 9.5 s 3.0 charged | 0% HP left on average | |
| 17 | psychicConfusion psychicSynchronoisepsychicPsychic | 0.890 | 0% | 9.5 s 3.0 charged | 0% HP left on average | |
| 18 | psychicConfusion psychicSynchronoisepsychicPsychic | 0.881 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 19 | psychicConfusion psychicPsychicgrassSolar Beam | 0.853 | 0% | 9.5 s 3.0 charged | 0% HP left on average | |
| 20 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 0.844 | 0% | 14.5 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.