Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Zen Headbutt / Outrage
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.756 | 100% | 14.5 s 2.0 charged | 73% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.600 | 100% | 15.5 s 2.0 charged | 72% HP left on average | |
| 3 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.375 | 100% | 13.0 s 2.0 charged | 70% HP left on average | |
| 4 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.825 | 100% | 15.0 s 2.0 charged | 65% HP left on average | |
| 5 | darkSucker Punch darkDark PulsedarkFoul Play | 2.625 | 100% | 13.5 s 2.0 charged | 62% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.528 | 100% | 10.5 s 2.0 charged | 60% HP left on average | |
| 7 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.314 | 100% | 11.5 s 2.0 charged | 57% HP left on average | |
| 8 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 2.250 | 100% | 14.0 s 2.0 charged | 56% HP left on average | |
| 9 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.250 | 100% | 14.0 s 2.0 charged | 56% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.173 | 100% | 14.5 s 2.0 charged | 54% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.167 | 100% | 10.5 s 2.0 charged | 54% HP left on average | |
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.163 | 100% | 14.0 s 2.0 charged | 54% HP left on average | |
| 13 | flyingPeck flyingBrave BirddarkDark Pulse | 1.750 | 100% | 14.5 s 2.0 charged | 43% HP left on average | |
| 14 | fightingCounter fightingFocus BlastpsychicPsystrike | 1.667 | 100% | 15.0 s 1.0 charged | 40% HP left on average | |
| 15 | normalScratch groundHigh HorsepowernormalSwift | 1.597 | 100% | 13.5 s 2.0 charged | 37% HP left on average | |
| 16 | darkSucker Punch fightingDynamic PunchdarkPayback | 1.485 | 100% | 14.5 s 2.0 charged | 33% HP left on average | |
| 17 | fightingCounter bugMegahorngroundDrill Run | 1.485 | 100% | 15.5 s 2.0 charged | 33% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.480 | 100% | 11.5 s 2.0 charged | 32% HP left on average | |
| 19 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.479 | 100% | 14.5 s 2.0 charged | 32% HP left on average | |
| 20 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.352 | 100% | 13.0 s 2.0 charged | 26% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.